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SPIKE SYSTEM AND NODE GUIDE 

9

Copyright of Primus Inc. 2018

PRIMUS MANUAL 500-55N9-01

2.5  SPIKE NODE PROGRAMMING

The SPIKE nodes are smart nodes that have on-board pro-

cessors and run embedded code. The nodes are programmed 

automatically by the CPU node whenever software updates are 

installed to the CPU.  When replacing a node, the CPU node will 

detect and update the node to the latest software with no user 

intervention. Always replace nodes with the power to the game 

turned OFF. 

2.6  SPIKE SYSTEM TERMINOLOGY

MULTI GENERAL ILLUMINATION LIGHTING

General Illumination Lighting is two or more lights powered by 

one control source. These are often a number of LEDs connect-

ed in parallel and the system controls these as one large LED. A 

missing LED will not affect these circuits, however a shorted LED 

can cause the entire string of LEDs to turn off. 

SINGLE LIGHTS

Single lights and LEDs are direct-controlled from SPIKE node 

boards.  A common power source is grounded by individual 

transistors to turn individual LEDs on and off. Groups of LEDs, 

usually by node connector, share a common power source, so if 

a group of LEDs is out, check the wiring for the power source. 

FLASHERS

SPIKE games treat flashers the same as single LEDs that draw 

more power. Flashers are controlled from the same circuits that 

power regular lights. 

DRIVERS

A driver is a circuit that controls a high power-device such as a 

coil, magnet, or motor.  Each device has a common 48V power 

source that is then connected to ground by a dedicated control 

transistor.  Each driver is protected against shorting, static elec-

tricity, and over-current conditions. Take caution as 48V is always 

present on a device even when it is not energized.   

OPTOS

Certain types of optical switches (“optos”) require external signal 

conditioning. For these optos, they will interface to a SPIKE node 

via an opto signal conditioning board.  Other optical switches 

connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re-

pair technician, perform ALL work on your pinball machine with 

the power disabled! 

INPUT/OUTPUT PROTECTIONS

SPIKE features built-in short-circuit, static electricity, and other 

protections to maximize reliability.  If an LED, coil or other device 

shorts, it will be disabled but will not shut down the entire system 

in most circumstances. Groups of LEDs, coils, and switches often 

share common power supplies or other circuits, so it is possible 

that a bad device will affect the group of related devices and 

require removal or repair to fix the group.  The system diagnostics 

will inform the technician of shorted or otherwise malfunctioning 

devices whenever possible. While the system is protected against 

permanent damage, it is strongly recommended to repair or 

replace these bad components as soon as possible to minimize 

downtime and maximize game earnings.  

FUSES

Nodes that have 48 V power are fused individually. Fuse voltage 

ratings are a safety rating and always must be higher than the 

circuit the fuse is protecting. Never replace a fuse with a lower 

voltage-rated fuse. Fuse current ratings must be replaced with 

the same current value. A higher current value fuse could cause 

catastrophic failures, and a lower-value fuse will cause premature 

fuse failures.
Common fuses

Fuse Rating (Amps)

Type

Part Number

3 A 

Slow Blow MDL

200-5000-08

4 A

Slow Blow MDL

200-5000-06

5 A

Slow Blow MDL

200-5000-01

7 A

Slow Blow MDL

200-5000-03

8 A

Slow Blow MDL

200-5000-05

CAUTION: Always replace fuses with the exact current specifica-

tions.

2.7  COMMON SPIKE NODE BOARDS

Description

Type

Part Number

SPIKE CPU Node

Node

520-6936-01

SPIKE CPU Node w/ Video Out Support (Back-

ward compatible with -00)

Node

520-6936-10

Cabinet Node

Node

520-5319-10

48V 8-Driver Node

Node

520-6935-10

48V 4-Driver Node

Node

520-5329-10

48V Core Node

Node

520-6985-72

SPIKE 32 Light and Switch Node

Node

520-5322-30

Trough Serial Opto Receiver Extension

Extension 520-5345-01

SPIKE SYSTEM AND NODE GUIDE  CONTINUED

Summary of Contents for 500-55N9-01

Page 1: ...NSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images in cluding flashing lights or patterns Even people with no history of seizures of epil...

Page 2: ...s 33 5 6 Cabinet Decals 33 5 7 Cabinet Parts 34 5 8 Backbox Electronics 35 5 9 Backbox LED Bottom 35 5 10 Backbox LED Top 35 5 11 Score Reel Assembly 36 5 12 Credit Reel Assembly 36 5 13 Score Reel As...

Page 3: ...void the box staples 3 Remove the four 4 foam pieces and two 2 narrow box tubes which contain the four 4 identical legs with levelers 4 DO NOT CUT STRAPPING YET Keep backbox secured in the down positi...

Page 4: ...either side of the coin door 29 Remove the front top molding 30 Remove the playfield glass by sliding it toward you and carefully place it in a safe location Remove all playfield shipping tie downs s...

Page 5: ...o verify proper operation 5 Play game Check for satisfactory operation and adjust game volume push the Red Buttons inside the Coin Door 6 If desired perform any game diagnostics game adjustments and p...

Page 6: ...kbox these are the white connectors There is a 3 pin plug 4 pin plug 6 pin plug and 12 pin plug There are two black RJ 45 cables one gets connected to the CPU the other to the 4 coil driver circuit bo...

Page 7: ...ndicates a flipper rebuild is required Clean machine inside and out and check leg levelers for free operation Visual check for loose or broken playfield and cabinet parts and repair as necessary Elect...

Page 8: ...dard Ethernet port may damage one or both devices and void your warranty 2 3 SYSTEM POWER The SPIKE System is powered from an 48V DC power supply bus Each SPIKE node converts this voltage to lower vol...

Page 9: ...onnect directly to the Spike node board System Protections CAUTION Unless explicitly directed by an Authorized Stern Re pair technician perform ALL work on your pinball machine with the power disabled...

Page 10: ...9 10 11a n a 9 Lamp Bottom Extension Backbox 520 6963 00 11b n a 10 Lamp Top Extension Backbox 520 6962 00 ID DIP Address Description Location Part Number Node 0 n a SPIKE CPU Node Backbox 520 6936 01...

Page 11: ...D DRIVER REFERENCE 11 Copyright of Primus Inc 2018 PRIMUS MANUAL 500 55N9 01 3 2 DRIVER REFERENCE Figure 3 2 1 Playfield top component view Figure 3 2 2 Backbox driver locations Figure 3 2 3 Cabinet d...

Page 12: ...D VIO 5V 1 YEL Backbox Motor 11 LP 12 041 5105 00 21 1s Reel Phase 1 11 CN16 12 GRN VIO 5V 1 YEL Backbox Motor 11 LP 11 041 5105 00 22 1s Reel Phase 2 11 CN16 11 BLU VIO 5V 1 YEL Backbox Motor 11 LP 1...

Page 13: ...N3 5 PNK ORG 10 BLK VIO Playfield Opto 10 SW 19 520 6824 0x 33 Star Rollover Left 10 CN3 6 PNK YEL 10 BLK VIO Playfield Opto 10 SW 20 520 6824 0x 34 Star Rollover Pops 10 CN3 7 PNK GRN 10 BLK VIO Play...

Page 14: ...NCE PRIMUS MANUAL 500 55N9 01 Copyright of Primus Inc 2018 SWITCH REFERENCE CONTINUED Continued on next page Figure 3 3 1 Switch locations playfield top view Figure 3 3 3 Cabinet switch locations Figu...

Page 15: ...yfield G I White 9 LP 9 112 5033 08 13 Right GI 6 9 CN16 9 GRN YEL 1 YEL Playfield G I White 9 LP 8 112 5033 08 14 Right GI 7 9 CN16 8 RED YEL 1 YEL Playfield G I White 9 LP 7 112 5033 08 15 Right GI...

Page 16: ...RENCE PRIMUS MANUAL 500 55N9 01 Copyright of Primus Inc 2018 LIGHT REFERENCE CONTINUED Continued on next page Figure 3 4 1 Playfield light locations top view Figure 3 4 2 Backbox light locations Figur...

Page 17: ...gh Score 2 11 11a CN14 D2 Backbox Feature White 11 LP 17 520 6963 00 54 Ball in Play 1 11 11a CN14 D3 Backbox Feature White 11 LP 18 520 6963 00 55 Ball in Play 2 11 11a CN14 D4 Backbox Feature White...

Page 18: ...041 5105 00 22 1s Reel Phase 2 11 CN16 11 BLU VIO 1 YEL Backbox Stepper 11 LP 10 041 5105 00 23 10s Reel Enable 11 CN16 10 BLU YEL 1 YEL Backbox Stepper 11 LP 9 041 5105 00 24 10s Reel Phase 1 11 CN1...

Page 19: ...ons cables and fuses 24V 24V Audio Power Red ON Audio power supply is good OFF Audio power supply off call tech support 9V 9V Node Bus Power Red ON Node bus power supply is good OFF Node bus power sup...

Page 20: ...ON OFF ON OFF OFF OFF Middle East ON ON ON OFF ON OFF OFF OFF Netherlands OFF OFF ON OFF OFF OFF OFF OFF New Zealand OFF OFF OFF OFF ON OFF OFF OFF Norway OFF ON OFF ON OFF OFF OFF OFF Portugal ON OFF...

Page 21: ...L ORG 5 Ground BLK WHT 6 Spare Left 7 Tilt Input WHT 8 Door Open 9 Start 2 Switch 10 Start 1 Switch GRY 11 N C 12 N C 13 N C 14 N C CN7 100 12 Pin Header Cabinet Right 1 5V LED Power 2 Plunge 2 LED 3...

Page 22: ...witch GRY GRN 3 8 DR 1 Driver Return ORG GRN 4 48V Driver Power GRY ORG CN8 156 6 Pin Header Black 1 8 LP 1 Light Return BRN GRN 2 LED V YEL 3 Switch Ground BLK GRN 4 8 SW 5 LGN BLK 5 8 DR 5 Driver Re...

Page 23: ...1 Switch Ground BLK BRN 2 9 SW 3 Switch Return TAN RED 3 9 DR 3 Driver Return YEL RED 4 48V Driver Power GRY BRN CN13 100 3 Pin Header 1 9 LP 0 GI Return 1A Max n c 2 GI Ground n c 3 LED V n c CN14 10...

Page 24: ...10 Light Return ORG RED 7 11 LP 11 Light Return ORG YEL 8 11 LP 12 Light Return ORG GRN 9 11 LP 13 Light Return ORG BLU 10 11 LP 14 Light Return ORG VIO 11 11 LP 15 Light Return ORG GRY 12 Ground n c...

Page 25: ...48V Driver Power GRY BLK CN13 100 3 Pin Header 1 10 LP 0 GI Return 1A Max WHT BLK 2 GI Ground n c 3 LED V YEL CN14 100 6 Pin Header 1 Ground BLK 2 DIN VIO BLK 3 DOUT VIO BRN 4 SCK VIO RED 5 RCK VIO O...

Page 26: ...5 RCK VIO ORG 6 n c n c 7 V RED CN2 100 6 Pin Header Node Extension Bus 1 Ground BLK 2 MISO VIO BLK 3 MISI VIO BRN 4 SCK VIO RED 5 RCK VIO ORG 6 V RED CN3 100 3 Pin Header 1 LED1 n c 2 Ground n c 3 V...

Page 27: ...Header 1 Ground BLK VIO 2 Switch Out PNK ORG 3 Blue n c 4 Green YEL ORG 5 Red YEL ORG 6 5V RED Top Right Star CN1 100 6 Pin Header 1 Ground BLK VIO 2 Switch Out PNK VIO 3 Blue n c 4 Green YEL GRY 5 Re...

Page 28: ...tive BLK ORG 9 M3 P1 positive RED YEL 10 M3 P1 negative BLU YEL 11 M3 P2 positive GRN YEL 12 M3 P2 negative BLK YEL CN4 100 8 Pin Header 1 M4 P1 positive RED VIO 2 M4 P1 negative BLU VIO 3 M4 P2 posit...

Page 29: ...NG STUD AND SECURED WITH NUT ALL OTHER GROUNDS MAY THEN BE ATTACHED TO GROUNDING STUD REPLACE ALL FUSES WITH CORRECT CURRENT RATINGS Part Number Description 034 6012 00 Line Cord 3m 5 15P USA 034 6012...

Page 30: ...old ring up to chart and read largest size on inside of ring Dimensions are In ner Diameter ID unless otherwise noted as Outer Diamter OD 8 9 6 5 2 1 1 2 1 1 1 3 4 8 2 3 6 2 5 2 6 6 1 1 1 1 8 9 2 5 1...

Page 31: ...ARCH 1 2 520 6964 00 DISPLAY 1 3 820 1086 00 CD MINI DISPLAY BOTTOM ARCH 1 4 755 5420 12 Y COIN CARD 1 5 260 5000 00 PINBALL STEEL 1 1 16 1 6 545 0651 06 DAISY POP CAP YELLOW 2 7 545 0651 04 DAISY PO...

Page 32: ...ASSEMBLY 1 2 511 7647 00 LONG RANGE OPTO ASSEMBLY 1 3 500 6543 84 ND LEFT FLIPPER ASSEMBLY 1 4 500 6543 85 ND RIGHT FLIPPER ASSEMBLY 1 5 500 9920 01 D7 SLINGSHOT ASSEMBLY 2 6 511 7544 0X RGB STAR ROL...

Page 33: ...511 7615 00 REEL MECH ASSY 1 10 511 7628 N9 CPU ASSEMBLY 1 11 511 7644 00 LAMP ASSEMBLY TOP BB 1 12 511 7645 00 LAMP ASSY BOTTOM BB 1 13 515 1055 00 REEL MECH MTG BRKT 1 14 525 6010 00 BACK BOX ASSEM...

Page 34: ...Part Number Description Qty 1 501 5018 173 COIN DOOR ASSEMBLY USA 1 2 180 5160 01 FLIPPER SWITCH 2 3 500 5026 37 FLIPPER BUTTON LONG 2 4 355 5038 00 BASSET CLAMP LOCK BAR PLAYFIELD 4 5 500 6388 44 LE...

Page 35: ...POWER SUPPLY 1 24 820 8351 00 LABEL FUSE WARNING 1 25 820 8352 00 LABEL AC OUTLET 1 26 820 8373 01 DECAL BACKBOX 1 27 820 8373 05 DECAL BACK BOX 1 21 24 18 20 3 1 23 16 4 17 19 22 26 27 2 5 6 15 5 8 B...

Page 36: ...8 03 SET SCREW 6 32 X 1 8 1 3 237 5909 01 SCREW 4 40 X 3 8 PPH SEMS 3 4 237 6188 01 M3 x 6mm PPH 4 5 240 5303 00 4 40 NYLON LOCK NUT 3 6 515 9819 00 REEL ASSEMBLY 1 7 520 6960 00 PCB OPTO SENSOR REEL...

Page 37: ...IL 26 1200 1 10 237 5976 01 6 32 X 1 4 SHWH SWAGE ZN 2 11 240 5005 00 6 32 NYLON STOP NUT 2 12 535 7347 00 METAL YOKE STOP 1 13 234 5101 00 8 X 1 2 SLT 6 14 530 5348 00 PLUNGER POP BUMPER 1 15 266 504...

Page 38: ...ER REBUILD KIT RIGHT Refer to game rubber chart for flipper rubber color and part number ID Part Number Description Qty 1 515 6617 01 FLIPPER BASE PLATE LEFT KIT W BRACKET MOUNT HARDWARE 1 2 515 6308...

Page 39: ...01 COIL BRKT BT 1 5 515 7309 01 PLUNGER ASSEMBLY 1 6 535 5203 03 COIL RETAINING BRACKET 1 7 545 5076 01 COIL SLEEVE 1 8 545 5105 00 RUBBER BUMPER 1 ID Part Number Description Qty 1 180 5231 00 SLING S...

Page 40: ...SPRING STAR ROLLOVER 1 520 6824 1X WHITE LED SAM SYSTEM 1 545 0896 00 BOTTOM STAR ROLLOVER 1 545 0897 01 TOP STAR ROLLOVER 1 545 0897 02 PIN STAR ROLLOVER 1 545 0897 03 STAR STAR ROLLOVER ID Part Numb...

Page 41: ...03 WHITE LED BOARD POP 1 5 830 8381 XX POP PLASTIC 1 6 266 5048 00 COMPRESSION SPRING POP BUMPER BODY 1 ID Part Number Description Qty 1 535 8932 03 BRACKET 30 EJECT R 1 2 090 5044 ND COIL 26 1200 NO...

Page 42: ...6 A 120 VAC 70 W 0 3 A 240 VAC Line Power Current nominal 360 W 3 A 120 VAC 360 W 1 5 A 240 VAC Line Power Current peak 100 ms 540 W 4 5 A 120 VAC 540 W 2 25 A 240 VAC NOTE Games designed for 60hz op...

Page 43: ...ude light headedness altered vision eye or face twitching jerking or shaking of arms or legs disorientation confusion momentary loss of awareness and loss of consciousness or convulsions that can lead...

Page 44: ...1 800 KICKERS PARTS SERVICE STERNPINBALL COM WWW STERNPINBALL COM FACEBOOK COM STERNPINBALL PRIMUS 500 55N9 01 MANUAL 780 50N9 00 780 50N9 00...

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