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3.

SELECTING TRACKS

Select the desired track by pressing the TRACK buttons to move to the previous or next track, or by holding down the TRACK buttons to

change tracks continuously at a higher speed.  When a new track is selected during playback, playback begins as soon as the track selec-

tion operation is completed.  

4.

STARTING PLAYBACK

Press the PLAY/PAUSE button during the pause or cue mode to start playback.  The PLAY/PAUSE button illuminates with a solid green light

during playback.

5.

STOPPING PLAYBACK

There are two ways to stop playback.  Press the PLAY/PAUSE button during playback to pause at that point, or press the CUE button during

playback to return to the position at which playback started (back cue).

6.

PAUSING

Press the PLAY/PAUSE button to switch between play and pause.  The PLAY/PAUSE button illuminates with a flashing green light when

paused.  

7.

CUEING

Cueing is the action of preparing tracks for playback.  When the CUE button is pressed, playback returns to the cue point and enters pause

mode.  When the PLAY/PAUSE button is pressed during the cue mode, playback starts. 

SETTING CUE POINTS

•  When using the jog wheel to set the specific start point or by skipping to a new track during play or pause, the   

beginning play point will be set as the cue point.

•  During playback, press the IN loop button to set a cue point on the fly.  To return to this new cue point, press 

the CUE button and then press the PLAY/PAUSE button to resume playback from this new cue.

•  Cues can be stored to one of the four BANK buttons.

•  During playback in Vinyl mode, touch the platter and press the CUE button to set a new cue point. The unit will enter pause / cue mode.

•  During playback in Vinyl mode press PLAY/PAUSE, then find the point you would like to set as a cue point and press CUE. 

•  With a cue point set in Vinyl Pause mode it will be impossible to move the playback position past the cue point. The platter can be  

scratched in this mode but once your hand is removed from the platter the playback position will be moved back to the cue point.

To set a new cue point press PLAY then PAUSE. Then you can set a new cue point

8.

AUTO CUE

When a disc is initially loaded, the cue point is set to the first source or music or sound.  If the track is changed before pressing play, the cue

point is changed to the first source of music or sound on that track.  Pressing pause during playback also creates a new cue point.

9.

FRAME SEARCH / FAST FORWARD / FAST REVERSE

By pausing playback first, the jog wheel can be used to locate a specific cue point frame by frame.  Moving the jog wheel gently counter-

clockwise moves the cue point back in time, while moving the jog wheel clockwise moves the cue point forward in time.  As the wheel is

moved, the monitor function allows you to hear the sound that is located at that frame or position in time.  When the desired location is found,

press the CUE button, then press the PLAY/PAUSE button to resume playback from this new cue.  Moving the jog wheel faster in either

direction will allow you to scan quickly through a disc or track.

10.

LOOP PLAY

You can create a seamless, continuous loop between two points.  

•  Engage playback by pressing the PLAY/PAUSE button, causing it to illuminate solid green (not flashing).

•  Set the start point of the seamless loop by pressing the IN button at the desired point in time.This will cause the OUT button to flash green.

•  Set the end point of the seamless loop by pressing the OUT button at the desired point in time.  Playback will 

immediately return to the previously set IN point and play to the OUT point, creating a seamless loop without   

interruption.  The RELOOP button will now be flashing green, and the LOOP indicator on the LCD screen will now be flashing.

•  To exit the loop, press the OUT button again.  When the music reaches the OUT point, it will play through it   

instead of looping back to the IN point.

•  To replay or re-enter the loop, press the RELOOP button.  The loop can be re-triggered by pressing the 

RELOOP button again and again.  Press the OUT button to exit the loop again.

11.

MODIFYING LOOPS

Once a seamless loop is created, the OUT point can be changed.  Simply exit the loop by pressing OUT and then press it again once the

new point in time is reached.  For a shorter loop, make sure to exit the loop by pressing OUT immediately after the loop starts from the IN

point, and press OUT again quickly.    

12.

TIME DISPLAY

During normal playback, each time you press the TIME button (#2), the display changes between elapsed time, track remaining time, and

total disc remaining time.

13.

PITCH BENDING

Pressing the PITCH BEND – or PITCH BEND + buttons will decrease or increase the speed of playback temporarily.  The extent to which the

speed is changed is proportionate to the amount of time the button is pressed.  For example, if the PITCH BEND + button is held in continu-

ously, the speed continues to increase until the maximum limit set by the PITCH RANGE is reached.  Once the PITCH BEND + button is

released the pitch will return to the pitch set by the PITCH SLIDER.  The jog wheel can also be used to temporarily bend the pitch of the

music during normal playback.  Rotate the wheel clockwise to speed up and counter-clockwise to slow down.  The speed that you rotate the

jog wheel determines the percent of pitch bend.  It is recommended that you use the outer edge of the jog wheel for this type of control, as

touching the top surface may cause interruption of playback in certain modes of operation.

14.

MEMORY CUEING (SETTING A CUE POINT – BANK BUTTONS)

Labeled 1 through 4, these banks store cue points, samples, or loops.  Pressing one of the BANK buttons will store a cue point at the exact

time it was pressed.  The button will flash red, and then turn solid green, letting you know that a cue point has been stored.  Press the button

again, and playback will seamlessly restart from the stored cue point and the button will turn red.  You can repeatedly press the BANK button

to create a stuttering effect.  If the unit is in pause or cue mode, pressing the button will start playback from the stored cue point, but will only

keep playing while the button is depressed.  To clear or delete cue points from memory, simply press the CLEAR button (#23).  While it is

flashing red, press the BANK button(s) you wish to clear and those buttons will also flash red.  Press CLEAR once more to complete the

process, and the BANK lights will now turn off, letting you know that there is no information stored in them.  After cue points are stored to one

of the BANKS, pressing the SAMPLER button (#20) will engage SAMPLER mode (please refer to item #20 in the Controls & Functions sec-

tion).  

15.

MEMORY BACKUP

This will automatically retain the setting you have made for continuous or single play mode, even if you unplug the unit.

Summary of Contents for C.304

Page 1: ...C C 3 3O O4 4 __________________________________________________________ PROFESSIONAL TABLETOP CD PLAYER __________________________________________________________ ...

Page 2: ...ock The exclamation point within the equilateral triangle is intended to alert the user to the presence of important operation and maintenance servicing instructions in the literature accompanying this appliance Product complies with DHHs rule 21 CFR subchapter J in effect at date of manufacture To prevent electric shock do not use this polarized plug with an extension cord receptacle or other out...

Page 3: ...re provided for ventilation and to ensure reliable operation of the product and to protect it from overheating and these openings must not be blocked or covered The opening should never be blocked by placing the product on a bed sofa rug or other similar surface This product should be placed in a built in installation such as a bookcase or rack unless proper ven tilation in the manufacturer s inst...

Page 4: ...n when flashing enables the jog wheel to facilitate beat juggling by simply tapping the surface area of the jog wheel Touching and releasing the jog wheel once will return playback to the last marked cue Point During cue or pause mode touching the jog wheel will start playback while releasing it will return it to the cue point 4 TIME KNOB Fine tunes the time division parameter for use with the DSP...

Page 5: ...gain to disable and stop sample playback The audio sample can even play when there is no disc inside The sampler pitch can be adjusted by turning the TIME KNOB or by pressing the button down and rotating the JOG WHEEL simultaneously The sampler volume can be adjusted by turning the RATIO KNOB or by pressing the button down and rotating the JOG WHEEL simultaneously By using the MODE button section ...

Page 6: ...tain sound or cue point on a vinyl record Here it indicates the play position rotates during playback in either direction and stops during cue or pause mode It also indicates the speed of the forward and reverse search operation 40 PLAY Indicates when the unit is currently playing a CD 41 PAUSE Indicates the unit is in CUE or PAUSE mode 42 CUE Indicates the unit is at a cue point and is ready to p...

Page 7: ...he input on your mixer Connect the power cable to the rear of the unit and to a proper AC outlet D CAUTION Be sure to use the supplied cables Using other types of cables may result in unit damage To avoid severe damage to the unit besure the power is OFF when making any connections 1 OPENING AND CLOSING This operation only works when the power is turned on Press the OPEN CLOSE button to open or cl...

Page 8: ...op by pressing the IN button at the desired point in time This will cause the OUT button to flash green Set the end point of the seamless loop by pressing the OUT button at the desired point in time Playback will immediately return to the previously set IN point and play to the OUT point creating a seamless loop without interruption The RELOOP button will now be flashing green and the LOOP indicat...

Page 9: ... in reverse until the reverse function is turned off 21 USING FX The six DSP FX can be used to creatively modify and manipulate the way music sounds They can be used individually or in unison stacked However only three FX can be used simultaneously as Filter and Phase Echo and Flanger and Pan and Transform are linked meaning that only one of the linked pair can be used at a time For example it s p...

Page 10: ... 2 5 0dB 3 0dB 16KHz 20dB 5 Channel separation 2 95dB 90dB 1KHz 0dB 6 T H D NOISE 1 0 006 0 01 1KHz 0dB 7 S N ratio 2 120dB 100dB 1KHz 0dB NOTE 1 With 20KHz low pass filter 2 With 20KHz low pass filter IHF A weighted 7 SEARCHING TIME TEST DISC TCD 792 ITEM TYPICAL LIMITS CONDITION 1 Short access time 2sec 4sec Play next track 2 Long access time 4sec 6sec Track 1 Track 20 Track 20 Track 1 8 PLAYABI...

Page 11: ... which the merchandise was received Any returns to a non authorized dealer or to an authorized Stanton dealer not in the same country as the merchandise was intended to be sold or as set forth above will void this warranty To initiate a warranty repair you must contact the authorized Stanton dealer from whom you purchased the merchandise and follow such authorized Stanton dealer s return policy St...

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