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STRUCTURE DE LA ROUE DE DIRECTION de GAME CUBE“
Illustration 1
A-Button: Bouton A
B-Button: Bouton B
Cross Pad: Garniture de croix
I-Button: Bouton I
R-Button: Bouton R
L-Stick / C-Stick: Bâton L/Bâton C
Select switch: Commutateur de sélection.
Analog Stick: Bâton analogique
Start: Bouton de commence
Program: Bouton de programmation
Summary of Contents for SL-3275
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