14
RackPack: Vox Ranger
EQ Table
All
0
35
-
cut sub harmonics
All
50
+
fuller sound deep instruments
All
50
-
reduces boomy sounds of d. instruments
All
100
+
harder bass deep instruments
All
150
250
+/- warmth, reduces pulpy sound of d. instr.
All
500
1,7K +
bass definition, phone sound, presence
All
1700
8K
+/- sharp sounds, intelligibility, attacks
All
8000
20K
+
more air, transparency, brighter, hi-fi
All
12000
20K
-
red. noise/hiss, digital “S“ sounds
Bass
50
60
-
improves assertion, room for kick drum
Bass
60
80
+
fuller sounds
Bass
75
150
+/- main impact of bass instruments
Bass
350
400
+
accentuates bass lines
Bass
500
800
+
more clarity
Bass
600
1,2K +
bass tone/material sound (wood)
Bass
2000
3K
+
improves attack, metal strings, slap
Kick Drum
35
75
+
deep bass punch, supports kick drum
Kick Drum 60
80
+
more punch
Kick Drum 80
100
-
makes room for bass
Kick Drum 90
100
+
punch, assertion on small monitors
Kick Drum 250
400
-
reduces wooden and pulpy sounds
Kick Drum 300
500
+
accentuates, cripsy
Kick Drum 350
400
-
reduces cardboard sound
Kick Drum 2K
4K
+/- emphasizes/reduces drumhead kick
Snare
140
260
+
snares sound fuller, rounder
Snare
200
400
+
more punch
Snare
300
500
-
softens snares
Snare
200
2K
+
resonance frequencies
Snare
3K
+
more attacks
Snare
5K
6K
+
emphasizes typical snare sounds
Snare
8K
12K
+
punch
Toms
80
120
+
emphasizes tone of floor toms
Toms
80
110
-
reduces sustain of floor toms
Toms
240
400
+
more belly
Toms
400
-
reduces hollow sounds
Toms
300
500
-
softer sounds
Toms
3K
6K
+
more attack for deep toms
Toms/Perk 7K
+
more attack
Cymbals
200
-
reduces gong sound
Cymbals
800
1K
-
reduces metal in a hi hat
Cymbals
6K
8K
+
more glitter on ride cymbals
Cymbals
10K
11K
-
reduces harshness
Instrument Frequency up to +/- Effect