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5
SNAP
‐
BACK
SHUFFLEBOARD
RULES
OF
THE
GAME
The
object
of
the
game
is
to
reach
the
Game
Goal
before
your
opponent.
HOW
TO
START:
‐
A
coin
toss
decides
who
starts
the
game.
The
winner
of
the
coin
toss
also
decides
if
the
game
will
start
from
the
left
or
the
right.
‐
The
first
weight
(Blue)
is
slid
from
the
front
of
the
table
towards
the
back,
so
that
it
bounces
from
the
back
bumper
onto
the
other
side
of
the
playing
surface.
‐
The
opponent
then
slides
his/her
weight
(Red)
so
that
it
bounces
from
the
back
bumper
to
try
to
bump
off
the
blue
weight
or
to
place
his/her
weight
beyond
the
Blue.
‐
The
players
continue
to
take
turns
until
all
the
8
weights
are
played.
‐
At
this
point,
the
players
determine
which
team
scores
and
add
the
score
from
this
round
to
the
game
score.
‐
The
game
then
continues
from
the
other
side,
with
the
player
who
scored
last
starting
the
play
in
the
next
round.
‐
Play
continues
by
alternating
sides
until
the
total
game
score
of
one
of
the
opponents
reaches
or
exceeds
the
Game
Goal.
SCORING
OF
POINTS:
Snap
‐
Back
Shuffleboard
®
is
normally
played
to
a
Game
Goal
of
21
points,
although
the
goal
can
be
a
different
number
upon
mutual
consent
of
the
contestants.
‐
When
a
weight
comes
to
rest
on
a
scoring
(Black)
line,
that
weight
scores
the
smaller
number.
The
weight
must
clear
the
first
line
completely
to
score.
‐
If
a
weight
comes
to
rest
before
entering
the
scoring
surface
area,
it
must
be
removed
from
the
playing
surface
before
the
opponent
plays
the
next
weight.
‐
If
a
weight
is
overhanging
the
front
of
the
playing
surface
(4
points
area),
that
weight
has
a
score
of
5
points.
‐
Only
one
player
can
score
points
in
a
round.
‐
Point
total
for
a
round
is
the
sum
at
the
points
for
each
weight
that
is
closer
to
the
front
end
of
the
playing
surface
than
any
of
the
opponent's
weights.
Example
A:
lf,
after
throwing
all
8
weights,
there
is
a
Blue
weight
and
a
Red
weight
in
the
4
point
section,
but
the
Red
weight
is
ahead
of
the
Blue,
only
the
Red
scores
points.
Example
B:
If
there
are
2
Blue
weights
ahead
of
the
Red
weights,
the
2
Blue
weights
score
points,
and
the
Red
weights
do
not
score.
STRATEGY:
An
effective
strategy
would
be
to
slide
your
weights
into
scoring
position,
then
to
shield
those
weights
from
your
opponent
by
using
later
turns
to
block
them
from
being
knocked
out
of
scoring
position.