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Objective is to only knock out the targets that are a paired to earn 100 points for each
pair found.
When the three pairs are found, the system refreshes, a successful sound is heard and
another set of three must be found.
If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point
is deducted. Negative scores are possible.
Continue play seeking out as many pairs as possible within the time set.
Game ends when time ends.
Score reflects the number of pairs found.
Game Number ________802________
Name:
Pairing - Numbers (timed) - System refreshes after each pair found
Game Rules:
The game starts with all targets loaded with a different number but turned off.
Only two targets have the same number.
Objective is to only knock out the targets that are a pair to earn 100 points.
The system refreshes, a successful sound is heard and another pair must be found.
If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point
is deducted. Negative scores are possible.
Continue play seeking out as many pairs as possible within the time set.
Game ends when time runs out.
Score reflects the number of pairs found less the points taken for mistakes.
Game Number ________803________
Name:
Memory - Numbers (race)
Game Rules:
The game starts with all targets loaded with a different number but turned off.
There are enough pairs for an even number of targets and the odd target has no mate.
Objective is to only knock out the targets that are a pair to earn 100 points for each pair
found.
When the three pairs are found, the system refreshes, a successful sound is heard and
another set of three must be found.
If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point
is deducted. Negative scores are possible.
Continue play seeking out as many pairs as possible within the time set.
Game ends when time ends.
Score reflects the time it takes to find all the pairs.
Summary of Contents for ProTrainer
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