23
Pixel Panel 1024
Product code: 44560
Connecting to a Network
KlingNet settings
01)
Install any KlingNet-based software on your PC (Windows or Mac), for example
02)
Connect the Pixel Panel.
03)
Connect the power supply to the Pixel Panel.
04)
Switch the Pixel Panel ON.
05)
Make sure that your PC has a fixed IP Address (IP:10.x.x.x. and subnet:255.0.0.0.). The Pixel Panel
does not require any further network setting adjustments.
06)
Connect the Pixel Panel with a CAT-5/CAT-6 cable to your computer.
Once you have connected the devices, they will automatically be recognized by the software.
07)
Map the devices, using the “drag-and-drop” method, by placing the fixtures in “on-screen”
interface in the right position. It only requires a few minutes and, once it is done, the system is
completely set up.
08)
When creating large setups, it is recommended to use a 16-bit, high speed ethernet switch to
distribute the KlingNet data signal.
ArtNet settings
01)
Install any ArtNet-based software on your PC (Windows or Mac) or use a light controller which
supports ArtNet.
02)
Connect the power supply to the Pixel Panel.
03)
Connect the device’s Ethernet connector (06) to your software/light controller’s Ethernet connector,
by using a CAT-5/CAT-6 cable.
04)
Set the IP address of your software/light controller to 2.x.x.x or 10.x.x.x, depending on the ArtNet
settings.
05)
Set the subnet mask to 255.0.0.0. on both – the Pixel Panel and your software/light controller. Make
sure that all the fixtures in the network have a unique IP address.
06)
If you want to connect more than one fixture, operating in 3072-channel mode, follow the example
below.
Example: The Pixel Panel, 3072-channel mode.
01)
Make sure that each connected Pixel Panel has a unique IP address.
02)
Make sure that the subnet mask on each device is set to 255.0.0.0.
03)
Set the universe of the first Pixel Panel to 1.
04)
Set the first Pixel Panel’s DMX address to 001.
05)
Due to the fact, that the Pixel Panel has 3072 DMX channels, there is no space to connect the
second Pixel Panel in the same DMX universe/DMX line. It is caused by the DMX channel limit, which
is 512.
06)
In order to solve this problem, set the universe of the second Pixel Panel to 9 and its DMX address to
001.
07)
In order to connect the third Pixel Panel, set its universe to 17 and its DMX address to 001.
08)
When connecting multiple Pixel Panels, you can repeat steps 6 and 7 up to 15 times, each time
inserting ascending universe numbers (as there are 15 universes available).
09)
If you want to connect more than 15 devices, set the net value of the 16th Pixel Panel to 2.
10)
Now, you are able to connect another 15 Pixel Panels, as each separate net is equipped with 15
universes. There are 15 nets in total (the number of nets depends on the software which you use).
11)
Using your software (for example
- Arkaos Media Master Express 6), map all the connected
devices, using the settings described above.
12)
The Pixel Panels are now ready for use.
13)
When creating large setups, it is recommended to use a 16-bit, high speed ethernet switch to
distribute the ArtNet data signal.