
PLAYING INSTRUCTIONS
Shelti Eye
2
Manual
21
score of 40. This matches Player 2’s score, and sends her to 301. Player 1 shoots a third dart and hits another
Double 15, bringing the score to 10 which matches Player 4’s score. Player 4’s score returns to 301. If
WIPE OUT™
103 is set in the previous example, the players’ scores will be as follows: Player 2 = 143,
Player 3 = 173, and Player 4 = 113.]
TEAM OPTIONS FOR 301/501/701/901
•
A player is “frozen” when the score of the other player on the team is greater than or equal to the combined score
of the opposing team’s players. A player cannot win the game if his partner’s score is greater than the opposing
team’s
combined
score; this situation causes that player to be “frozen,” i.e., if the partner’s score is 50 and the
opposing team players have 15 and 10 totaling 25 points.
•
If a player is "frozen" and reaches 0, the game will cause this player to bust when programmable feature (’01
Freeze) is set to 'BUST'. When programmable feature is set to 'LOSE', the game will cause the team to lose.
•
NDA Handicap play available.
Team: 4 Player; 2 Position
•
This option is only valid for 2 teams and can be chosen when there are enough credits for a 2 player game.
•
Players 1 and 3 are Team "1" and their score appears on Player 1. Players 2 and 4 are Team "2" and their score
appears on Player 2.
•
After selecting an ‘01 game and option, press Team Play and then select 2 Pos.
•
The display will automatically put up a 4 player, 2 position team game.
Team: 4 Player; 4 Position
•
This option can only be chosen when there are enough credits to start a 4 player game.
•
Players 1 and 3 are Team "1." Players 2 and 4 are Team "2."
•
After selecting a ‘01 game, press Team Play and then select 4 Pos.
•
The game will automatically put up a 4 player, 4 position team game.
WIPE OUT™ TEAM RULES
•
Regular Team rules apply.
•
Players cannot wipe out a team member if they match their team member’s score.
•
Players on one team may eliminate players on the other team by matching their score as described previously.
•
The team with the first player to reach 0 before the round limit is the winner as long as cumulative score of
winning team is less than the cumulative score of the other team. A team player reaching 0 without having the
lowest cumulative team score could:
1.
cause the player to “Bust,” and his score will return to that of the previous round
OR
2.
lose the game depending on how Programmable Feature ’01 Freeze is set.
•
If the round limit is reached, the team with the lowest cumulative score is the winner.
Summary of Contents for Eye 2 SD - A - E2
Page 1: ...Shelti Eye 2 User s Manual MODEL SD A E2...
Page 7: ...GAME SPECIFICATIONS AND INSTALLATION Shelti Eye2 Manual 7 Figure 1 Game in shipped position...
Page 15: ...GAME SPECIFICATIONS AND INSTALLATION Shelti Eye2 Manual 15...
Page 17: ...GAME SELECT PANEL Shelti Eye2 Manual 17 GAME SELECT PANEL Figure 12 Game Select Panel...
Page 32: ...PARTS LIST SCHEMATICS DIAGRAMS Shelti Eye2 Manual 32...
Page 36: ...PARTS LIST SCHEMATICS DIAGRAMS Shelti Eye2 Manual 36 Figure 17 Target Assembly...
Page 38: ...PARTS LIST SCHEMATICS DIAGRAMS Shelti Eye2 Manual 38 Figure 18 Base Coin Box Detail...
Page 40: ...PARTS LIST SCHEMATICS DIAGRAMS Shelti Eye2 Manual 40 Figure 19 User Interface Detail...