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boosts

Boosting can give you extra speed, distance, and/or air 
by interacting with special environmental objects — such 
as logs, rocks, poles, and more — and allow you to gain 
the upper hand on your rival. Oftentimes, correctly per-
forming a Boost leads to special Power-Ups or shortcuts. 
When a Boost opportunity presents itself, a context-sensi-
tive button icon will appear over the environmental object. 
In order to successfully pull off a Boost maneuver, you 
must quickly press a Boost button before the opportunity 
is lost. There are two types of Boosts: Air and Speed, and 
the context-sensitive button will help tell you which is the 
best one to use.

Note: You are not required to match the context-sensitive 
button displayed for each Boost — it just gives tips!

Air Boost: 

When the 

s

 but-

ton icon appears over an ob-
ject, pressing the 

s

 button 

at the precise time allows 
your character to vertically 
Boost into the air and reach 
platforms and areas that are otherwise unattainable.   

Speed Boost:

 When the 

a

 

button icon appears over 
an object, pressing the 

a

 

button at the precise time 
allows your character to 
horizontally Boost along the 
track for a temporary burst of speed. Speed Boosts can 
give you the chance to pass, stay ahead, or catch up to 
your rival.    

Note:

 Some Boosts opportunities will have a “?” icon 

over them. When this icon appears, you can choose 
either Boost without worry. 

bosses

After every two Acts*, Sonic 
and his rivals will have to 
face one of Eggman’s 
mechanical bosses. To fell 
these huge beasts, you must 
locate their weak spots and attack them multiple times. 
Of course, your rival will be attempting the same thing. 
The character to get the predetermined number of hits 
first, wins!

* Except for Zone 3.

power-ups

Pick up Power-Ups as you 
speed across the track and 
use them to temporarily 
stop your rival in his tracks. 
Power-Ups can be found 
hovering in the air. To pick 
up a Power-Up, simply run over it.

Each Power-Up has two uses: Offensive and Defensive. 
If you are ahead of your rival, the Power-Up will be used 
defensively. If you are behind your rival, it will be used 
offensively. Offensive Power-Ups are generally used as 
projectile weapons that shoot down the track until they 
hit your rival or an obstruction. Defensive Power-Ups are 
generally used as dropped weapons that sit on the track 
until your rival runs into them. 

Each racer also has a Signature Move Power-Up, which 
is represented by a Star icon. Sonic has “Sonic Boom,” 
Knuckles has “Hammer Punch,” Shadow has “Chaos 
Control” and Silver has “Psychic Control.”

card collection

Collect Trading Cards by winning races, getting high 
scores, and trading and wagering them against your 
friends via the PSP (PlayStation Portable) system’s Ad 
Hoc Mode. Choose VIEW 
COLLECTION from the Main 
Menu to view how many Cards 
you’ve won and collected. 
Use the analog stick or the 
directional buttons 

Z

 and 

X

 to cycle through the Card 

categories and press the 

s

 

button to select a category. 
Once a category has been 
selected, use the analog stick or the directional buttons 

Z

 and 

X

 to cycle through the cards and view them. To 

switch between pages, press the 

N

 and 

B

 buttons. 

Pressing the 

d

 button will pull up a Summary Window, 

which displays a breakdown of the Cards you’ve already 
collected. Press the 

a

 button to exit and return to the 

previous menu.

RA
C

ING ESSENTIA

LS

RA
C

ING ESSENTIA

LS

Power-up

Offensive Effect

Defensive Effect

Zones

Fire

Rolling Fireball

Fire Shield

All

Ice

Snow Blast

Ice Cube

All

Mine

Floating Homing Mine

Stationary Mine

3+

Illusion

Confusion

Decoy Zapper Rings 4+

Wind

Shoot Tornado

Drop Tornado

3+

Ring Magnet

Ring Magnet

Ring Magnet

3+

Star

Signature Move

Signature Move

All

16

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Summary of Contents for Sonic Rivals ULUS 10195

Page 1: ......

Page 2: ...arranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites Please retain the original or a photocopy of you...

Page 3: ...ry Stick PRO Duo or turn off your handheld Loading Saved Game Settings Your saved game settings will automatically be loaded when first booting up Sonic Rivals You can also choose to manually load sav...

Page 4: ...challenges When you re done racing select Card Trade to swap unlocked Trading Cards For more information see Wireless Play pg 12 View Collection View the Trading Cards you ve unlocked traded and col l...

Page 5: ...ridiculous story the more scientifically minded Tails takes things more seriously It might not be all that easy to believe but it could be possible for matter to be broken down at the atomic level and...

Page 6: ...behind this insidious plot Shadow the Hedgehog Shadow was created as the ultimate life form by Profes sor Gerald Robotnik the greatest scientific genius of his time Possessing the power to use the Cha...

Page 7: ...imity to the finish line 6 Rival Arrow If your rival is off screen the Rival Arrow appears to show you his general direction and location 7 Position This displays your position in the race Come in fir...

Page 8: ...rder to play a game through the PSP PlayStation Portable system s Ad Hoc Mode you must make sure the WLAN switch is switched on creating a game To create and host a game select CREATE and then choose...

Page 9: ...ll Make sure to hop in the bobsled to barrel down the track at death defying speeds Death Yard Death Yard is a dry deserted wasteland filled with razor sharp spike beds corkscrews gaping pits and Boos...

Page 10: ...p Power Ups as you speed across the track and use them to temporarily stop your rival in his tracks Power Ups can be found hovering in the air To pick up a Power Up simply run over it Each Power Up ha...

Page 11: ...y Assurance Tom MrLuigi McGarry Music Composer Chris Rezanson Sound Effects Design OMNI Interactive Audio Alistair Hirst Robert Ridihalgh Daylon Walden Tom Smurdon Chase Combs Lisa Elliott Cobb Senior...

Page 12: ...purchase If a defect covered by this limited warranty occurs during this 90 day warranty period the defective game disc or cartridge will be replaced free of charge This limited warranty does not app...

Page 13: ......

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