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41
40
Y
BASIC CONTROLS
SPECIAL ATTACK
RINGS
EFFECT
20
40
Sonic Wind (Sonic)
Chaos Spear (Shadow)
Speed-up
Boosts the speed for
10 seconds
Delivers an attack to the
distant opponent
60
Time Stop (Sonic)
Chaos Control (Shadow)
Freezes opponent for a certain
time period
20
40
Rocket Launcher
Laser Missile
Fires multiple Homing Missiles
simultaneously
Fires 12 rockets to the sky
60
Power Laser
Fires super laser from the front
side of the machine
20
40
Thunder Arrow (Knuckles)
Black Wave (Rouge)
Hammer Punch (Knuckles)
Hip Drop (Rouge)
Causes an earthquake and trips
the opponent
Torpedoes opponent in the dis-
tance to inflict and paralyze them
for a certain time period
60
Power Flash (Knuckles)
Charm Ray (Rouge)
Releases a flash of light
and depletes control of
the opponent
Y
Sonic & Shadow
Y
Tails & Dr. Eggman
Y
Knuckles & Rouge
AUTO HANDICAP
This function enables players of different levels to enjoy a battle. The spe-
cial attack level of a player in a lower level will become higher. The level
can be changed to either MAX or MIN.
Y
HOW TO VIEW A SCREEN
If either Action Race Battle or Treasure Hunt Race is selected, the screen will
be split vertically in half. With Shooting Battle, the game is played on a full-
screen. Other details on how to view a screen are the same as 1P PLAY.
In the Action Race Battle, each character can perform a special attack of his/her
own, depending on the number of collected rings. The type of a special attack
changes every 20 rings as 20, 40, 60 you collect. After obtaining more than 80
rings, the type of a special attack returns back to the one of 20 rings (The
number of the rings to use each type of a special attack depends on each char-
acter). The special attack can be used even after the character loses one life.
For the special attack cycles of Battle Characters, see P.18-23. For the special
attack cycles of story characters, see the following page.
THE CYCLE OF SPECIAL ATTACK
Player 1’s Side of Screen
Player 2’s Side of Screen
Shooting Screen