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2 PLAYER BATTLE

Two players compete against each other using a split screen.
Use cars acquired in 10 Year Championship mode.

Key to Variables & Options

COURSE

Select course, see p.6.

COURSE (SS)

Select a Special Stage (SS),
see p.7.

3 LAPS/5 LAPS

Select whether to race 5 or
3 laps.

FREE RUN

Spend an unlimited amount of
time on the stage of
your choice. To exit, pause the game and select “EXIT”.

TIMELAG

The first car to pass through the checkpoint sets
the countdown clock in motion, the second car had
better hurry or – game over!

AT/MT

Select automatic or manual transmission
(depending on the car, you can select between 4, 5, 6,
or 7 speed transmission).

SLOWER CAR BOOST Select to boost the losing car’s speed.
CAR SETTINGS

Customise your car, see p.15.

GHOST CAR

Race against an image of a car driving at the fastest
recorded time in the replay file (see p.12). Exit via the
Pause menu, disable in Options, see p.10.

GHOSTCAR

Variable: COURSE (SS),3 LAPS/5 LAPS, AT/MT
Options:TIMELAG,SLOWER CAR BOOST

GAME MODE

ARCADE

10 YEAR CHAMPIONSHIP

TIME ATTACK

Compete for the championship over a continued period of ten
years. Starting from year one, each year you must complete
the final course in order to progress to the next year. Over the
period of one year you will race in different weather conditions
and at different times of the day (morning, afternoon, evening,
night). Achieve first position in any year to gain access to
another type of car. Finish the race before the time counter reaches zero.

A race to set the quickest time. It is possible to race on all
16 courses appearing in the 10 Year Championship. Cars
acquired in the 10 Year Championship and customised
cars can be used in Time Attack mode. All tracks will be
raced in clear weather conditions.

Select either CHAMPIONSHIP or PRACTICE mode.

CHAMPIONSHIP (Rule:TIME LIMIT)
Racing against 15 computer-controlled opponents, your goal
is to finish each course before the time remaining reaches
zero (failing to do so will result in game over). The time clock
can be extended by passing various checkpoints throughout the course. Time
remaining at the end of one stage is added to the time counter of the next.
PRACTICE (Rule:TIME LIMIT     Variable: COURSE)
Select one of the four courses, and race against one computer-controlled car. You
must finish before the time counter reaches zero.

Variable:COURSE(SS), 3 LAPS,FREE RUN, AT/MT
Options: CAR SETTINGS, GHOST CAR

Rule:TIME LIMIT

Variable: AT/MT

Options:CAR SETTINGS

Summary of Contents for Sega Rally 2

Page 1: ...ole Be sure to read this instruction manual thoroughly before you start playing WHAT SRALLY 2 SAVING FILES 3 CONTROLS 4 STARTING UP 6 GAME MODE 8 OPTIONS 10 GAME DISPLAY 11 REPLAY SCREEN 13 SAVE LOAD...

Page 2: ...wins Because rallies are held on regular roads the whole course becomes a vantage point for spectators With no seats or fences spectators are free to stand where they wish to watch the rally drivers q...

Page 3: ...ocedure and result in malfunction If the analog controls have been accidentally moved while turning the power ON immediately turn the power OFF and ON making sure not to touch the Dreamcast Controller...

Page 4: ...be displayed at the end of the race START RALL Y Begin the race CAR SETTINGS Display Car Settings see p 15 STARTING UP After turning ON the console the Dreamcast will first check and download game fi...

Page 5: ...one each year you must complete the final course in order to progress to the next year Over the period of one year you will race in different weather conditions and at different times of the day morn...

Page 6: ...restore any alterations to their original set tings GAME SETTINGS SPEED Display speed in KM H or MPH ALL DEFAULT VIEW Change the default viewpoint of the camera ALL DIFFICULTY Adjust the time added t...

Page 7: ...y the Pause menu Use the Analog Thumb Pad D Pad to select and press the Start Button to enter Legend AC Championship Arcade AP Practice Arcade 10YC 10 Year Championship TA Time Attack 2P 2 Player Batt...

Page 8: ...alog Thumb Pad D Pad Select letter Button Return to the previous screen Button Delete letter Button Enter letter Start Button Select END enter END to confirm entry name SAVE LOAD GAME RECORDS Select S...

Page 9: ...ngth of corner necessity of caution etc BEND the tightness of the curve easy hard DIRECTION direction of the bend BEND OPTION supplementary information about the bend COURSES Sega Rally 2 has a total...

Page 10: ...u can use Fiat Seicento Sporting but no profile will be given for this car CAR PROFILES Select CAR PROFILES from the Mode Select menu to watch an introduction sequence accompanied by a narration for e...

Page 11: ...of the track OVERSTEER Results when the rear tires have less grip than the front The effect is for the car to stray towards inside of the track UNDERSTEER OVERSTEER CORRECT LINE TECHNIQUES To achieve...

Page 12: ...ght as possible to minimize the amount of turning and cut time If two corners connect and are in the same direction travel in towards the corner out through the bend then in towards the corner again D...

Page 13: ......

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