9
8
2 PLAYER BATTLE
Two players compete against each other using a split screen.
Use cars acquired in 10 Year Championship mode.
Key to Variables & Options
COURSE
Select course, see p.6.
COURSE (SS)
Select a Special Stage (SS),
see p.7.
3 LAPS/5 LAPS
Select whether to race 5 or
3 laps.
FREE RUN
Spend an unlimited amount of
time on the stage of
your choice. To exit, pause the game and select “EXIT”.
TIMELAG
The first car to pass through the checkpoint sets
the countdown clock in motion, the second car had
better hurry or – game over!
AT/MT
Select automatic or manual transmission
(depending on the car, you can select between 4, 5, 6,
or 7 speed transmission).
SLOWER CAR BOOST Select to boost the losing car’s speed.
CAR SETTINGS
Customise your car, see p.15.
GHOST CAR
Race against an image of a car driving at the fastest
recorded time in the replay file (see p.12). Exit via the
Pause menu, disable in Options, see p.10.
GHOSTCAR
Variable: COURSE (SS),3 LAPS/5 LAPS, AT/MT
Options:TIMELAG,SLOWER CAR BOOST
GAME MODE
ARCADE
10 YEAR CHAMPIONSHIP
TIME ATTACK
Compete for the championship over a continued period of ten
years. Starting from year one, each year you must complete
the final course in order to progress to the next year. Over the
period of one year you will race in different weather conditions
and at different times of the day (morning, afternoon, evening,
night). Achieve first position in any year to gain access to
another type of car. Finish the race before the time counter reaches zero.
A race to set the quickest time. It is possible to race on all
16 courses appearing in the 10 Year Championship. Cars
acquired in the 10 Year Championship and customised
cars can be used in Time Attack mode. All tracks will be
raced in clear weather conditions.
Select either CHAMPIONSHIP or PRACTICE mode.
CHAMPIONSHIP (Rule:TIME LIMIT)
Racing against 15 computer-controlled opponents, your goal
is to finish each course before the time remaining reaches
zero (failing to do so will result in game over). The time clock
can be extended by passing various checkpoints throughout the course. Time
remaining at the end of one stage is added to the time counter of the next.
PRACTICE (Rule:TIME LIMIT Variable: COURSE)
Select one of the four courses, and race against one computer-controlled car. You
must finish before the time counter reaches zero.
Variable:COURSE(SS), 3 LAPS,FREE RUN, AT/MT
Options: CAR SETTINGS, GHOST CAR
Rule:TIME LIMIT
Variable: AT/MT
Options:CAR SETTINGS
Summary of Contents for Sega Rally 2
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