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ScreenGopher – User Manual 

 

 

4. Starting letter must be capital and must not be a digit. 
 

 

Though space is allowed in game names, one should remember, that console 
formats  names  after  following  principle:  uato  spaces  are  inserted  before 

every  Capital  letter,  except  the  first  one.  So,  the  name  «SonicTheHedgehog»  will 
be converted to «Sonic  The  Hedgehog». If you put your own spaces you will have 
them doubled.  

 
 

3.2.2 Pasting/loading pictures 

User can assign any beforehand made picture to any game. To do this, one 

have  to  push  «Load…»  button,  placed  below  image,  click  corresponding  menu 
item or paste it from clipboard. 

 

3.2.3 Picture formats: 

1.  User  can  load  picture  with  one  of  the  following  formats  (only  these 

formats!): 

 

BMP (Windows Bitmap); 

 

GIF (Graphics Interchange Format); 

 

JPG/JPEG (Joint Photographic Experts Group); 

 

PNG (Portable Network Graphics). 

2.  Picture’s  resolution  is  strictly  set  to  120  x  112  px  (width  x  height).  The 

less size is not allowed and the bigger picture would be cropped. 

3. Recommended amount of colors in image is 64 or less. If there are more 

colors  in  picture,  it  would  be  quantized  (converted)  automatically  by  built-in 
algorithm.  Its  result  is  worse  than  the  Adobe  Photoshop’s  one,  but  still  is  quite 
satisfying. So, use Adobe Photoshop in case you’re not satisfied with the result. 

Note:  if  picture is  made  from  Sega  Genesis/Mega  Drive  game’s  screenshot 

(with  the  help  of  an  emulator),  in  almost  every  case  it’s  not  necessary  to  worry 
about  picture’s  colors  amount  (it’s  already  optimized  due  to  original  console 
restrictions  –  simultaneously  shown  colors  must  not  exceed  the  number  of  64  ). 
User  have  only  to  take  care  about  picture’s  size  (ScreenGopher  have  no  built-in 
image resize features) by using one the graphic editors: Adobe Photoshop, Paint, 
ACDSee, etc). 

 

 

 

Thus, while manually one-by-one creating the game list (and while editing 
the existing one or «standard» one), one should follow the below algorithm:  

 
1. Add new record (with default name «NewGame») 
2. Enter new name for added record (game) 
3. Assign a picture (using any available in ScreenGopher technique) 
4. Save the changes («Save game» button) 

Summary of Contents for ScreenGopher

Page 1: ...GopherSoft 2012 E mail screengopher gmail com WWW http screengopher freehosting com eng index html ScreenGopher User Manual...

Page 2: ...ot for SD card which contains user s games ROMS Console can run this ROMs like original cartridges Also there is a modified version of handheld equipped with IR port for wireless controllers http ru w...

Page 3: ...Rapid image import 3 3 2 Rapid file list import 3 3 3 Record export 3 3 4 Copying the image 3 3 5 Copying game name 3 4 Saving file 3 5 Brief how to algorithm of creating MDB DAT from the start 4 Prog...

Page 4: ...sometimes known as Blaze or something else see also sect 2 It is an undocumented feature but it wouldn t do harm for your handheld in any way it is completely safe The main point is an MDB DAT file s...

Page 5: ...re not satisfying among them were a lot of pictures showing garbage or non informative stuff ScreenGopher is made to solve this problem Since internal structure of MDB DAT file was understood it becam...

Page 6: ...aced in non alphabetical however the feature of sorting is implemented in this program and can be called from menu If presence of two same records occurs the handheld will take picture from the last o...

Page 7: ...list One can add new games to this list its capacity is potentially limited by 200 000 pcs remove them by one or all at the time change their order this operation have no result in handheld s performa...

Page 8: ...rn more about assigning pictures in sect 3 2 2 3 2 3 The editing process starts automatically after selecting game in list After all changes one has to push Save game button 3 2 1 About game names Whi...

Page 9: ...ger picture would be cropped 3 Recommended amount of colors in image is 64 or less If there are more colors in picture it would be quantized converted automatically by built in algorithm Its result is...

Page 10: ...corresponding menu item File Image import Fig 8 Image import After these actions the process of import will be started with naming games according to image filenames Fig 9 Processing import This featu...

Page 11: ...Copying the image The program can also copy selected game s picture to the clipboard 3 3 5 Copying game name This feature is provided for more comfort of using the program but using standard hotkey C...

Page 12: ...hanges 6 Repeat items 2 5 until all records are at the place 7 Rename all files in game s folder on SD card ROM files with gen or bin extensions according to added records 8 Save the file with the nam...

Page 13: ...dure and received a key to activate a copy of program Activation process is conducted in the following window Fig 12 Registering activating the program To pass the procedure one has to follow the belo...

Page 14: ...way It can be re used in re registration or in some other situations learn more at sect 4 4 1 Alias nickname real name is NOT required 2 E mail must be the same request is sending with 3 Amount in USD...

Page 15: ...stages 1 Send a request for activation in form free style asking all questions you re interested in and wait for an answer letter 2 Send the filled form see sect 4 1 considering all the received reco...

Page 16: ...ling the software or an operating system in rare cases one can pass the re registration process It s free only for 3 times and there some rules You have to send a request according to the form above t...

Page 17: ...e SD The only difference is in non presented IR port for connecting wireless controllers But there are no reliable information of program s workability for this two handhelds According to sect 4 3 you...

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