3 BOOKKEEPING
This screen displays the playing time data.
<< BOOKKEEPING >> PAGE 1/2
PLAY TIME
- D - H - M - S
AVERAGE TIME
- M - S
LONGEST TIME
- M - S
SHORTEST TIME
- M - S
PRESS TEST BUTTON TO CONTINUE
PLAY TIME ................. Actual playing time data (For 2P
game, playing time periods are not
overlapped.)
Press the TEST Button to open the next PAGE 2/2
screen.
<< BOOKKEEPING >> PAGE 2/2
0M00S ~ 0M29S -
0M30S ~ 0M59S -
1M00S ~ 1M29S -
1M30S ~ 1M59S -
2M00S ~ 2M29S -
2M30S ~ 2M59S -
3M00S ~ 3M29S -
3M30S ~ 3M59S -
4M00S ~ 4M29S -
4M30S ~ 4M59S -
5M00S ~ 5M29S -
5M30S ~ 5M59S -
6M00S ~ 6M29S -
6M30S ~ 6M59S -
7M00S ~ 7M29S -
7M30S ~ 7M59S -
8M00S ~ 8M29S -
8M30S ~ 8M59S -
9M00S ~ 9M29S -
9M30S ~ 9M59S -
OVER 10M00S
-
PRESS TEST BUTTON TO EXIT
This screen indicates the by-playtime play frequency.
Press the TEST Button to return to the GAME TEST MODE
screen.
<< BACKUP DATA CLEAR >>
YES (CLEAR)
-> NO (CANCEL)
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
4 BACKUP DATA CLEAR
This screen clears the high scores and the bookkeeping data.
Press the SERVICE Button to move the -> mark to YES
item, and press the TEST Button. When the system
completes clearing, the COMPLETED message appears on
the screen. Press the TEST Button to return to the GAME
TEST MODE screen. Press the SERVICE Button to move
the -> mark to NO item, and press the TEST Button. The
system does not execute clearing, but returns to the GAME
TEST MODE screen.
10