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SEGA SPORTS CHALLENGE
Sega Sports Challenge is an exciting new mode of play that
takes the competition to the next level. In SSC (Sega Sports
Challenge), you can record your personal stats, then post
‘em online at SEGASPORTS.COM to see where you rank
against the world’s best. Prizes and bragging rights await!
After you complete an SSC game, return to the Sega Sports
Challenge screen to receive your Challenge Codes. You will
earn codes for Per Game Averages and Single Game
Records – one code for PGA and one code for each
SGR category.
Go to SEGASPORTS.COM and enter your codes to
immediately see where you rank and find out if you
qualify to win. Each time you enter a code, your
chances increase. Good Luck!
User
Enter your name in order to compile and save your
personal NHL 2K3 stats. These are the numbers you’ll
pit against other NHL 2K3 players in the SSC.
To enter a user name:
1. From the User Login screen, select CREATE NEW
USER. The Enter New User Name screen appears.
2. Use the keyboard tool to type in the name you
want, then press the START button to advance to
the Main Menu.
3. To start a game simply select SEGA Sports Challenge,
which brings you to the Challenge Menu. From the
Challenge Menu you can select Play Game, Records,
Averages or Save User/Options.
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Forechecking: Checking the player with the puck in his
defensive zone or the neutral zone.
Hooking: When a player uses his stick to impede the
progress of an opponent, he can be called for hooking,
punishable with two minutes in the penalty box.
Icing: Icing occurs when the team passes, shoots or deflects
the puck across the red center line and then past the red
goal line in that team's offensive zone without the puck
being touched by another member of that team. Teams that
are a man short (killing a penalty) are allowed to ice the
puck. In the international game, icing is called as soon as
the puck crosses the goal line.
Interference: Interference occurs when one player impedes
the progress of another player who does not have the puck
and is punishable with a two-minute penalty.
Lines: The group of five players out on the ice. Teams have
different lines for different situations: lines for penalty
killing, power plays, hard defense, extra offense, etc.
Offsides: The puck must precede the offensive team across
the blue line that marks the offensive zone. If the player
crosses the blue line before the puck, offsides is called and
a face-off will occur in the neutral zone.
One Timer: A one-timer occurs when a player takes a
slapshot on the puck after one of his teammates has passed
it to him. This is much like hitting a baseball that has been
pitched to you. There is no real possession of the puck on
the part of the player being passed to.
Roughing: Roughing is an altercation between two players
that is more than a normal check, but less than an all-out
fight. Roughing is punishable with two minutes in the
penalty box.
Two-Line Pass: A two-line pass is called when a player
makes a pass that crosses the red center line and the blue
line (or vice-versa) without being touched in-between the
two lines by a teammate. Two-Line passing is allowed with
International Rules.
Summary of Contents for NHL 2K3
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