1. Afterburner Meter
Located on the right and left sides of the HUD, the Afterburner
Meter depletes when your Jet’s Afterburners are engaged, and
automatically refills when they’re not in use.
2. Altimeter
Represented by white arrows located at the inner edges of the
Afterburner Meter, the Altimeter displays your Jet’s relative
altitude. Use this information to help avoid enemy fire, navigate
through tricky areas, and keep a gauge on your position relative to
the environment.
3.
Cannon Meter
While your Jets’ cannons have infinite amounts of ammo, the Can-
non Meter displays the rate you are firing. The Cannon Meter is
located at the bottom right side of the screen.
4. Damage Meter
Located at the bottom left side of the screen, the Damage Meter
displays your Jet’s current state of damage. The meter depletes
as you take on damage from enemy fire. When it’s completely
drained, your craft is toast.
5.
Targeting Reticle
Located just in front of your Jet, this crosshair is used to aim
your cannon fire and show where your weapons’ fire will go. It’s
also used to “paint” targets for lock-on missiles and rockets by
sweeping it over enemies and hostile objects.
6. Threat Reticle
Displayed as square boxes around enemy targets, the Threat
Reticle will turn into a Lock-On Reticle once you’ve painted it with
your Targeting Reticle.
7. Lock-On Reticle
Once you’ve painted a Threat Reticle with your Targeting Reticle,
it will change into a Lock-On Reticle.
There are three types of Lock-On Reticles:
Air-to-Air:
These Lock-On Reticles are colored blue, appear
over airborne enemies, and can be shot down with Missiles.
Ground:
These Lock-On Reticles are colored green, appear
over ground-based enemies, and can be destroyed with
Rockets.
Special:
These Lock-On Reticles have double blue colored
rings and are often mission-critical targets, so pay attention!
Once a target has been acquired and a Missile or Rocket fired,
a red colored “X” will appear over the target, indicating that your
ordnance is on its way. This allows you to keep track of what you’ve
shot at and what targets still need to be engaged. Some of the
tougher targets, like Battleships, may take a few hits before they go
down. Upgrade your Rockets to eliminate these bad boys quicker.
8. Points
This is the amount of points you earn as you play through a
mission. Points rack up automatically, but greatly increase when
Afterburners are engaged.
9. KPH
This is your Jet’s speed, which is displayed in kilometers per hour.
10. Time
This tracks the amount of time it takes you to complete a mission.
11. Cash
The amount of money you’ve racked up for destroying enemy
targets. Spend your cash on new weapons and upgrades for your
Jets in the Showroom.
12. Goals
The number of goals / objectives you have left to carry out.
13. Missile Indicator
Located underneath the right Afterburner Meter, this number
indicates the number of missiles left in your payload.
14. Rocket Indicator
Located underneath the Missile Indicator, this number indicates
the number of rockets left in your payload.
15. Lives
Located underneath the left Afterburner Meter, this number
indicates the number of Jets left before it’s game over.
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Summary of Contents for After Burner Black Falcon
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