background image

Press 

ENTER

to start play of the next trick.

Enter a card, as before, and continue to play
until all 13 tricks have been taken.

1.6 Checking Out the Results

After the last trick has been won, the result
will be shown. Note that the result displays
will be different, depending on the type of
Bridge you're playing.

a. Team of Four Results

To help you understand the results of these
games, take a look at the following
examples:

Result: 

W 3 

r

= / EW 120

Line 1 shows declarer playing            , in

a contract of 3 

r

, bid and made (=).

Line 2 gives East/West 120 points.

Result: 

N 4 

q

-2 / NS 50

Line 1 shows declarer playing             ,

in a contract of 4 

q

, bid but down 2

tricks (-2). Line 2 gives North/South 50
points.

At this point, you may press 

ESCAPE

to

return to the Deal Menu, or press 

ENTER

to

store the result and have the computer replay
the hand, playing all four positions.

If you press 

ENTER

Replaying

will show

briefly, as the computer goes into Autoplay
Mode and plays the same hand again. On
completion of the last trick, you'll be
prompted to press 

ENTER

. The results will

then be shown, as in the first game. This
time, though, Line 2 also displays the
International Match Points (e.g., 

N 3

e

+2

, and then 

IMP: 0

).

Press 

ENTER

once more to display the next

set of results, showing the total number of
deals and the cumulative IMP for both teams
(e.g., 

deals 2

, and then 

IMP: 0/14

).

Finally, press 

ENTER

to return to the Deal

Menu.

b. Rubber Bridge Results

Press 

ENTER

after the last trick has been

completed, and the result will show on Line

1, e.g., E

w

= (declarer playing

in a contract of 4

w

, bid and made). Line 2

shows the above and below the line scores,
as in 

AL:0 BL:80

.

At this point, you may press 

ESCAPE

to

return to the Deal Menu, or press 

ENTER

repeatedly to display and store a variety of
results, as in the examples below.

o The current scores above and below the
line before a rubber is made (for North/South,
then East/West):

Total NS: / AL:150 BL:0
Total EW: / AL:0 BL:80

o The cumulative score of previous rubbers:

Total point / NS:0 EW:0.

Press 

ENTER

or 

ESCAPE

to return to the

Deal Menu.

1.7 Playing the Next Hand

At any time during or after game play, you
may reset for a new hand by pressing

ESCAPE

. The Deal Menu will come up,

signifying that the computer is ready for
another hand, using the currently set level
and options.

Caution: Be sure not to press 

ESCAPE

inadvertently, as your current game will be
cleared from the computer's memory!

2. MAIN MENU OPTIONS

For a general overview of the menu options
and many of the sub-options, be sure to take
a look at the Menu System Chart.The chart
will show you how the menu system works,
and it will help you become comfortable
navigating through the menu displays. Each
of the individual menu options is also
covered in this section, or elsewhere in the
manual.

The Main Menu is the starting point, giving
you access to the other menus and game
options. As described previously in Section
1.3, the Main Menu is displayed as

PGSIBLR

. The flashing character always

indicates the current option choice, and the

key cycles through the remaining options,

as follows:

1.5 …and Learn to Play!

Just as in a game played by four human
players, the bids made will have decided who
is to lead. The player with the highest bid is

declarer

, and declarer's partner is 

dummy

.

The player to the right of dummy leads the
first card, and play then continues in a
clockwise direction. The object is to win
tricks, and you must follow suit whenever
possible. Tricks are won by the highest card
of the suit that's been led, but cards from the
trump suit (if any) will outrank cards from any
other suit.

If it's your opening lead,             will flash;
otherwise, the computer will lead. For
subsequent tricks, the first player is the
winner of the previous trick. 

Once the first card is led, watch the display
for the following:

The suits and values appear in the
middle of the display, as the cards are
being played.

Dummy's hand is normally displayed at
the top half of the display, and your hand
is shown at the bottom. If South is
dummy, however, your hand as North will
be displayed at the top.

The Dummy Indicator appears under

, ,  or .

A symbol on the left-hand side of the

display (

q r e w

) will be underlined to

indicate the trump suit, if any. The
computer will play East and West, and it
will also play North (if North is not
declarer or dummy). If North is declarer
or dummy, you'll play both North and
South.

Whenever it's your turn, you'll see
flash (or        if    you're playing North). You'll
also choose the cards for dummy. On your
turn, Line 1 of the display will show your

available suits (e.g., 

w e r q

), the current

player (e.g., 

S

for South), and the

vulnerability, if any. Note that, if only one suit
or value is valid for that play, it will be played
for you automatically. After you have selected
the suit using one of the methods described
below, the display will show your available
cards in that suit (e.g., 

AQ943

). Play a card

by using the Direct Keys or the Cursor Keys,
just as you did during the bidding phase:

Direct Key Method: Press a Suit Key

(

q r e w

), then a Value Key (

2

to

A

), in

that order. Then, press 

ENTER

.

Cursor Key Method: Press 

or 

to

move the flashing cursor along the
characters in Line 1 of the display, until
you reach your desired suit symbol.
Next, press 

to copy that suit symbol

to Line 2 of the display. Line 1 now
changes to show your available cards for
that particular suit. Press 

or 

to

move the flashing cursor until you reach
your desired card. Again, press 

to

copy that value to Line 2, and then press

ENTER

.

If all the other cards have not yet been
played when you enter your card, the
computer will continue to play. Once the trick
has been won, Line 2 will show the contract,
along with the number of tricks won so far by

North/South and East/West (e.g., 

2™

r

NS

4 EW 2

).

SOUTH

EAST

NORTH

WEST

SOUTH

SOUTH

NORTH

BIDDING/PLAY INFORMATION

YOU NEED TO KNOW!

If you change your mind after entering
a suit or value (but before pressing

ENTER

), press the 

key to cancel

and start over. 

When only a single suit or value is
valid, it is automatically selected and
moved down to Line 2.

When only one card is left to play in
the final round, the computer will
automatically play that card for you.

Attempting to enter an invalid suit or
value will result in an error beep.

If all parties pass, 

All pass

will be

displayed, along with a  

result. If

this happens, return to the Deal Menu
for a new hand by pressing 

ESCAPE

.

Press 

ESCAPE

during bidding or play

to terminate your current hand and
return to the Deal Menu.

WEST

NORTH

EAST

Pro Bridge manual final.qxd  1/11/2007  2:46 PM  Page 10

Summary of Contents for Pro Bridge 3000

Page 1: ...Saitek Pro Bridge 3000 TM User Manual Pro Bridge manual final qxd 1 11 2007 2 46 PM Page 1...

Page 2: ...to turn the computer on When the display shows the Main Menu PGSIBLR we re ready to start If your display shows something different press ESCAPE until the Main Menu is displayed 4 The flashing P indic...

Page 3: ...inate your current hand and return to deal selection during bidding or play 3 ACL Reset Used to recover from static discharge after inserting new batteries Resets unit back to default settings 4 Batte...

Page 4: ...hand if South is dummy Also displays hands for South and West with repeated presses of VIEW HAND 5 Vulnerability Indicator 6 Sound Off Symbol Displayed when the Sound Off menu option is activated 7 M...

Page 5: ...consecutive passes At this point the computer will take you directly into the playing phase Note that the computer s default settings are Team of Four Duplicate Bridge and American Standard Five Card...

Page 6: ...who is to lead The player with the highest bid is declarer and declarer s partner is dummy The player to the right of dummy leads the first card and play then continues in a clockwise direction The ob...

Page 7: ...press ESCAPE to return to the Main Menu 2 1 Accessing the Deal Menu Main Menu Item PGSIBLR Your computer offers several interesting dealing options from which to choose including the following Random...

Page 8: ...ption description d Press to select the letter S for Same deal e Press ENTER The computer will immediately generate the same hand you just played and you can give it another shot To select a bidding s...

Page 9: ...you to choose from various types of editing options Each of these options is described below To access the Edit Menu a Press ESCAPE until you return to the Main Menu PGSIBLR b With the P flashing pres...

Page 10: ...ice must accept any interference received including interference that may cause undesired operation 5 MORE FEATURES TO EXPLORE 5 1 Viewing All the Hands At any time after the cards have been dealt you...

Page 11: ...l num rique de la classe B est conforme la norme NMB 003 du Canada 6 6 Conditions of Warranty 1 Warranty period is 2 years from date of purchase with proof of purchase submitted 2 Operating instructio...

Page 12: ...OUBLESHOOTING GUIDE APPENDIX B SCORING INFORMATION RUBBER BRIDGE SCORING Score below the line for tricks bid and made Spaces or Hearts 30 per trick if doubled multiply by two Diamonds or Clubs 20 per...

Page 13: ...01 07 2007 Saitek Ltd Made and printed in China All trademarks are the property of their respective owners CI05 www saitek com Saitek Pro Bridge 3000 TM Pro Bridge manual final qxd 1 11 2007 2 46 PM...

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