6
ENGLISH
RrstuvwxyS
8jbielchd8
7agagagag7
6MmMmMmMm6
5mMmMmMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
TrstuvwxyU
RrstuvwxyS
8jbielchd8
7agagmgag7
6MmMmMmMm6
5mMmMaMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
TrstuvwxyU
Fig 1-5a
Fig 1-5b
Making Moves
2.
Follow these steps to start a game.
a. If necessary press GO/STOP to turn the computer on.
b. Set up the chess pieces in their starting positions with the
White pieces nearest to you, as shown in Figure 1-2, and
press NEW GAME. The computer will indicate on the
display that you should play a White piece.
00:00
PM
Note that pressing NEW GAME will cancel Teach mode
or Openings Coach if either is selected, or switch off the
Non Auto function.
c. To make a move, lightly press down on the piece you
want to move until you hear a ‘beep’ (see Figure 1-3).
The computer’s sensory board registers your move, and
the display shows on the left side the ‘from’ square that
was pressed.
E2:zz
d. Take the piece and lightly press it down on the square
you want to move to. A second ‘beep’ sounds and the
computer briefly shows the ‘to’ square on the right side of
the display.
E2:E4
As soon as your move is finished, if you have Sound and
Coach selected, the display will show
Co ch
while it
evaluates your move. Two low tones are emitted if the
move is considered bad.
e. Then it is the computer’s turn, and the computer starts
thinking about its move. However, in the early stages of a
game the computer’s response is often virtually
instantaneous, because it is playing moves already
stored in its openings library. (See Section 2.9)
--:f6
Fig 1-6a
-n:G8
Fig 1-6b
Summary of Contents for AVALON Kasparov
Page 26: ...AVALON Instructions...