
4
the symbol for that piece, along with the square that piece is
moving to. For a chart of the symbols, see Figure 2-1.)
Next, press that same piece down on the second square
in the display—the square the computer wants to move to
(e5, here). Once you press e5, you have completed the
computer’s move! For an example, see Figures 1-5a and b.
Change Your Mind? Take Back!
4
If you make a mistake or change your mind about a
move, you can take back two individual moves, or one move
for each side. Press TAKE BACK when it is your turn to
move. The display shows the to square of the move to be
taken back. Press the piece down on that square. You now
see the piece symbol and the square that piece came from.
Press the piece down on the from square to finish the take-
back. If the move taken back was a capture, the computer
reminds you to put the captured piece back on the board by
displaying the piece type for you. Press this piece down on
the indicated square. To take back another move, press
TAKE BACK again. To continue the game, either make your
next move or press PLAY to have the computer move next.
Figures 1-6a and b show an example of taking back the
move Ng8-f6. After pressing TAKE BACK, the display shows
f6, the square the Knight moved to (Figure 1-6a). Press
down on f6, and the display changes to show the piece color
and symbol (Black Knight) and the square that piece came
from (Figure 1-6b). Press the Knight back down on g8.
Note that en passant captures cannot be replayed after
two take-backs.
It’s Check, Mate, or Draw!
5
The computer displays certain symbols when a King is
in check, or when the game ends in checkmate or draw by
stalemate. These symbols are shown in Figures 1-7a, b, c, d
and e.
RrstuvwxyS
8jbielchd8
7agagagag7
6MmMmMmMm6
5mMmMmMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
TrstuvwxyU
Fig.1-5a - Press down on e7…
RrstuvwxyS
8jbielchd8
7agagmgag7
6MmMmMmMm6
5mMmMaMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
TrstuvwxyU
Fig.1-5b - …and then press
down on e5.
Fig.1-6a
Fig.1-6b