Chapter 12. Plugins
106
Walls.
Don’t crash into the walls. Walls are not edible. Crashing a worm against a wall
causes it a headache it doesn’t survive.
Game over.
The game is over when all worms are dead. The longest worm wins the
game.
Pause the game.
Press
to pause the game. Press it again to resume the game.
Stop the game.
There are two ways to stop a running game.
•
If you want to quit Wormlet entirely simply hit . The game will stop imme-
diately and you will return to the game menu.
•
If you want to stop the game and still see the screen hit . This freezes the
game. If you hit button again a new game starts with the same configuration.
To return to the games menu you can hit . A stopped game can not be
resumed.
The scoreboard
On the right side of the game field is the score board. For each worm it displays its
status and its length. The top most entry displays the state of worm 1, the second worm
2 and the third worm 3. When a worm dies its entry on the score board turns black.
Len:
Here the current length of the worm is displayed. When a worm is eating food it
grows by one pixel for each step it moves.
Hungry:
That’s the normal state of a worm. Worms are always hungry and want to eat.
It is good to have a hungry worm since it means that your worm is alive. But it is
better to get your worm growing.
Growing:
When a worm has eaten a piece of food it starts growing. For each step it
moves over food it can grow by one pixel. One piece of food lasts for 7 steps. After
your worm has moved 7 steps the food is used up. If another piece of food is eaten
while growing it will increase the size of the worm for another 7 steps.
Crashed:
This indicates that a worm has crashed against a wall.
Argh:
If the score board entry displays “Argh!” it means the worm is dead because it
tried to eat an “argh”. Until we can make the worm say “Argh!” it is your job to
say “Argh!” aloud.
Wormed:
The worm tried to eat another worm or even itself. That’s why it is dead
now. Making traps for other players with a worm is a good way to get them out
of the game.
The Rockbox manual
(version 3.13)
Sansa c200v2 Series