C
HAPTER
10. P
LUGINS
64
Flipping the colour of the token under the cursor also flips the tokens above, below, left
and right of the cursor. The aim is to end up with a screen containing tokens of only
one colour.
Key
Action
Up
/
Down
/
Left
/
Right
Move the cursor
Mode
Flip
Mode
+
Left
Shuffle
Mode
+
Up
Solve
Mode
+
Right
Solve step by step
On/Off
Quit the game
10.1.8. Jewels
Figure 10.6.: Jewels
Jewels is a simple yet addicting game which involves swapping pairs of jewels in order
to form connected segments of three or more of the same type.
The goal of the game is to score as many points as possible before running out of
available moves. Higher points are awarded to larger combos. The game advances to
the next level after every one hundred points and randomly clears several jewels.
Key
Action
Left
/
Right
/
Up
/
Down
Move the cursor around the jewels
Mode
Select a jewel
Long
Mode
Show the in-game menu
On/Off
Exit
T
HE
R
OCKBOX MANUAL
A
RCHOS
O
NDIO