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11. Time Limits and the End of the Game
A. Time Limits
Each move has a time limit of 60 seconds (ball or pawn) from when the die is
rolled. Most moves are completed in a lot less than 60 seconds. This time limit is in
the rules to make sure that nobody is delaying the game on purpose, especially
towards the end of the game. The purpose of the time limit is to have a general flow
to the game and not for players to check the timer constantly.
However: If the rule is violated
see rule 9C
.
If pawns have to be reset - for Corner Kick, Penalty Kick, Free Kick, Goal Kick or
the new Kick Off after a goal is scored - it should be completed within 60 seconds.
B. End of the Game (and Injury Time)
When the timer goes off the game (or half) is over. However, when the timer goes
off in the middle of an offensive chance, it has to be completed. This means that if
the O-Team has at least played the ball into the *Penalty Area (before the timer goes
off) it must be allowed to complete this offensive chance. It will result in either a
goal or not.
Corner Kicks must be allowed to be completed as well.
*Or has played a Direct Pass to a Long-Distance Square
C. Over Time (Extra Time)
If there is a tie at the end of regulation play, then two Over Time periods of 15
minutes will be played (or a time limit that is agreed upon). You must play the two
full periods. If the teams are still tied after the two Over Time periods, there will be
a Penalty Shoot Out. Each team will take five Penalty Kicks, alternating between each
team
(see ‘Penalty Kick’, rule 9B)
. Roll the dice to see who will go first. Whoever scores
the most goals wins.
If it is still tied after the shoot-out, the teams will shoot one Penalty Kick each
until the game is decided. The teams must have the same amount of chances.
12. Variation
A. Advanced Rule:
To have a more competitive, low-scoring game, the defender (halma) pawns will
count as
+2
on the die roll in battles.
B. Shooting Die:
For players who prefer to shoot for the goal with a die instead of the spinner in
the center circle we have included a special die in the game. Roll the die for the shot
instead of spinning the spinner.
Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games
Summary of Contents for Soccer Tactics WORLD
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