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11. Time Limits and the End of the Game

A. Time Limits

Each move has a time limit of 60 seconds (ball or pawn) from when the die is

rolled. Most moves are completed in a lot less than 60 seconds. This time limit is in
the rules to make sure that nobody is delaying the game on purpose, especially
towards the end of the game. The purpose of the time limit is to have a general flow
to the game and not for players to check the timer constantly.
However: If the rule is violated 

see rule 9C

.

If pawns have to be reset - for Corner Kick, Penalty Kick, Free Kick, Goal Kick or

the new Kick Off after a goal is scored - it should be completed within 60 seconds.

B. End of the Game (and Injury Time)

When the timer goes off the game (or half) is over. However, when the timer goes

off in the middle of an offensive chance, it has to be completed. This means that if
the O-Team has at least played the ball into the *Penalty Area (before the timer goes
off) it must be allowed to complete this offensive chance. It will result in either a
goal or not. 

Corner Kicks must be allowed to be completed as well.

*Or has played a Direct Pass to a Long-Distance Square

C. Over Time (Extra Time)

If there is a tie at the end of regulation play, then two Over Time periods of 15

minutes will be played (or a time limit that is agreed upon). You must play the two
full periods. If the teams are still tied after the two Over Time periods, there will be
a Penalty Shoot Out. Each team will take five Penalty Kicks, alternating between each
team 

(see ‘Penalty Kick’, rule 9B)

. Roll the dice to see who will go first. Whoever scores

the most goals wins.

If it is still tied after the shoot-out, the teams will shoot one Penalty Kick each

until the game is decided. The teams must have the same amount of chances.

12. Variation

A. Advanced Rule:

To have a more competitive, low-scoring game, the defender (halma) pawns will

count as

 +2

 on the die roll in battles.

B. Shooting Die:

For players who prefer to shoot for the goal with a die instead of the spinner in

the center circle we have included a special die in the game. Roll the die for the shot
instead of spinning the spinner.

Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games

Summary of Contents for Soccer Tactics WORLD

Page 1: ......

Page 2: ...7 6 5 4 3 2 1 Figure 01 Set Up for Kick Off goal area penalty area penalty spot corner arc center spin circle penalty arc corner square rows goal line Defenders Field Players Goal Keeper Strikers and...

Page 3: ...your opponent in a timed 90 minute game 2 forty five minute halves or whatever time limit that you choose 1 Set Up and Kick Off A Set Up see Figure 01 Each team has eleven pawns players Two strikers...

Page 4: ...ons can be combined but you can only change directions once in the same move A pawn cannot go back to a square that it has crossed during that move Pawns can pass through squares that are occupied wit...

Page 5: ...h have pawns of either team on them Each move has a time limit of 60 seconds from when the die is rolled see Time Limits rule 11 4 The Normal Play of the Game O Team the team on Offense D Team the tea...

Page 6: ...n attempt to capture the ball by moving any pawn including the pawn that played it to the same square These two plays are always together If you play the ball to a free square you always roll the die...

Page 7: ...ther The pawn which has possession of the ball may move one square in any direction with the ball The D Team then rolls the die and tries to move a pawn to the square with the ball If the D Team gets...

Page 8: ...ie and moving a pawn If the D Team can get to the square then a battle takes place see Battling rule 4D If the D Team wins the battle it gains possession of the ball and begins a new OFFENSIVE SET If...

Page 9: ...Tactics WORLD Rules 2004 2007 Randy J Thompson Stein Thompson Games Figure 08 Goal Kick All of the opposition pawns must leave the Penalty Area for the Goal Kick Figure 07 Long Distance Shot Squares C...

Page 10: ...Team shoots for a goal and the spinner lands on a red flag area it is a Corner Kick for the O Team If the Keeper is out of the Goal Area it has to be placed back in the Goal Area The Corner Kick will...

Page 11: ...a second yellow card that pawn is disqualified from the game A yellow and a red card are shown to that pawn and the red card is placed in the foul section remove the yellow card The pawn is removed fr...

Page 12: ...e offended team takes a Free Kick from any one of the four squares in the center spin circle However if the O Team is the offended team they can decline the Free Kick and continue with the offensive c...

Page 13: ...result in either a goal or not Corner Kicks must be allowed to be completed as well Or has played a Direct Pass to a Long Distance Square C Over Time Extra Time If there is a tie at the end of regulat...

Page 14: ...More information about the game and the Soccer Tactics WORLD League online www soccertacticsWORLD com Yellow and green teams are available on our website www stein thompson com email info stein thomps...

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