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7

Rippling a downsized building through the future

• Downsizing  a  Keep  or  a  Monastery 

destroys  its  time  shadows 

immediately in future epochs

.

• When  a  Castle  or  an Abbey  is downsized, the Keep or Monastery 

that replaces it is rippled forward into future time periods. The Control 

Cube placed on a new ruin in the Age of Reason is lost, and if the 

building had been renovated, it becomes a ruin again 

(see 2.5)

.

When a building is downsized on the Age of Might board, the time 

shadow of the downsized building is only rippled if the building present 

on  the Age  of  Faith  board  is  identical  (same  type,  same  value)  and 

belongs to the same player.

A downsized building might create the division of a domain.

b

. D

IVIDING

 

A

 D

OMAIN

Whenever a building is destroyed or downsized following the junction 

of two domains, it is possible that a domain might become divided.
Each of the new domains must respect the Rule of Hierarchy and that 

might require the Downsizing of Military and Religious buildings.

If  the  Hierarchical  rule  is  not  respected,  the  building  belonging 

to the player who  caused the  separation will  be downsized.    If  this 

player’s building is not involved, he chooses which affected building 

is downsized.

2.4. Populating a Civil Building  

on the Age of Reason game board 

It is forbidden to construct any building at all on the Age of Reason 

game  board. A  player  can  still  use  Construction  Cards  to  populate 

existing buildings. A player might, in this manner, use several Civil 

Construction cards in order to place Control cubes on a Civil building.

It is possible to place Control cubes on Civil buildings that already 

house Control cubes from different players.

The maximum number of Control cubes that may be placed on a tile 

corresponds to the value of the building: 1 cube maximum on a Hamlet, 

3 on a Town, and 5 on a City.
Whenever a hamlet or town is upgraded, and the larger civil building is 

rippled up to the age of Reason board, the cubes already placed on the 

hamlet or town are kept and placed on the new building.

Very special case: whenever a town or a city is destroyed because of a 

temporal paradox, the control cubes present on this building are taken 

off the board. An exception is made if a printed hamlet lies under the 

destroyed  building:  in  that  situation  the  player  possessing  the  most 

control cubes on the older building keeps one cube on the hamlet. In the 

event of a tie for most cubes on the destroyed building, the player who 

provoked the paradox takes cubes off first, then it is decided if one and 

only one player has a majority and can keep a cube on the hamlet.

1

3

2

1

2

3

4

1 - The Green player uses a Civil Construction card to build a Hamlet and 
creates the junction between two domains. Since neither of the two Keeps 
belong to him, he decides which one will be downsized: he chooses the 
red one.

2-  The  Red  player  downsized  her  Keep  into  a  Watch  Tower  in  such  a 
manner that it remains attached to the domain. The resulting consequence 
is that now two Chapels violate the Rule of Hierarchy. 

3- This time, the Green player is concerned because he controls one of the 
two Chapels. He must downsize his own in priority. Being a small building, 
it is destroyed.

The Green player builds a Hamlet and creates the junction between two domains. 

The two Castles do not respect the Rule of Hierarchy. The domain to the left has 

more Military Power than the one to the right, the White player must downsize his 

Castle.

The Castle is destroyed on the three game boards and the control cube on the Age 

of Reason board is removed (the Red player had started to renovate the Castle). 

The Keep replacing the downsized Castle is rippled to the Age of Faith board and 

to the Age of Reason as a ruin.

1- The Green player constructs a Hamlet and makes a junction between two 

domains. The two Keeps do not respect the Rule of Hierarchy. The domain to 

the left is more powerful militarily speaking than the domain to the right. The 

White player must downsize her Keep.

2-  The  Keep  is  downsized  to  a  Watch  Tower  and  consequently  creates  a 

separation of the domain.

The two Monasteries in the domain to the right no longer respect the Rule of 

Hierarchy. The Green player is not affected by this rule violation and will decide 

which of the two Monasteries must be downsized.

The  Red  player  uses  two  Civil  Construction  cards  in  order  to  add  a 

Control cube on the Hamlet and another on the Town.

The White player uses two Civil Construction cards on his turn to place 

two Control cubes on the Town.

Summary of Contents for Khronos 222

Page 1: ...ge 2 Turn Indicator Place the Turn Indicator pawn on the first square of the game turn counting ruler found on the bottom of the Age of Might board Building Tiles Organize the 155 tiles by color and place them in the compartments found in the box The Military buildings are orange 20 Watchtowers 24 Keeps and 9 Castles The Religious buildings are fuchsia 20 Chapels 20 Monasteries and 9 Abbeys The Civ...

Page 2: ...nding 1 Ecu a player can use the Time Machine to travel in time Each time it is used the player moves one of his Adventurer Pawns to one of the other two game boards A player can use the Time Machine as many times as he wants with either the same Adventurer or both Adventurer Pawns Each player takes two Adventurer Pawns of the same color and places them on their corresponding locations on the Age ...

Page 3: ... the same color type for the chosen building and only that type must be spent Orange cards are used for Military buildings fuchsia cards for Religious buildings and blue cards for Civil buildings The number of Construction Cards necessary to build a building is indicated on each tile A building may be constructed on the Might and Faith boards but it is forbidden to construct a building during the ...

Page 4: ... River squares The Forest Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one forest square the player must spend one additional Construction card of any color they wish For 4 and 5 player games the forest has no effect The Mountain Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one mountain square the playe...

Page 5: ...structed without rippling at all or by only rippling to the age of Faith but not rippling to the age of Reason for lack of a tile The ripple of a Civil building might create a junction between domains on successive boards In that event domain rules are immediately applied see A2 Temporal Paradox If the legal construction or expansion of a building during the Age of Might creates a ripple on to the...

Page 6: ... of equal power the building s to be downsized would be in priority those of the player who caused the junction or if the player has no building affected by the violation of the Hierarchical rule the building the player chooses The player proceeds in the same manner if the Hierarchical rule is not respected for Religious buildings During the Age of Faith The procedure is identical but the player w...

Page 7: ...uilding are taken off the board An exception is made if a printed hamlet lies under the destroyed building in that situation the player possessing the most control cubes on the older building keeps one cube on the hamlet In the event of a tie for most cubes on the destroyed building the player who provoked the paradox takes cubes off first then it is decided if one and only one player has a majorit...

Page 8: ...isting buildings To restore aWatchTower a player must spend one Military Construction card To restore a monastery a player must spend one Religious Construction card To restore a Castle a player must spend 2 Military Construction cards These cards may be played on two different turns and by two different players To mark the first card spent the player places a control cube on the ruin To restore an...

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