SPECIAL SITUATIONS:
Offspring
There are 2 fertile females and 2 fertile males for each animal type - marked with the common symbols for male and female.
When a fertile pair is
in the same basin
, they
immediately
produce an offspring. The player takes the appropriate offspring
tile from the supply and adds it to the basin. The offspring tile counts the same as a normal tile of that animal type.
If the player cannot add the tile to the basin, he places it in his depot. A player may
not
choose to abstain from taking
an offspring.
Note: the fertile pair need not be adjacent – just in the same basin.
Each fertile female and each fertile male can
only produce offspring once
. Thus, for example, no offspring is produced in the basin where a pair
that already produced offspring is joined by a third fertile animal. However, if the fourth fertile animal is added to the basin, then a new offspring is
produced.
Note: fertile pairs only produce in basins, never on delivery trucks or in depots.
Bonus for enlarging a basin
When a player enlarges a basin, he may earn a bonus:
➡
When the player adds the
third, sixth, ninth, or twelfth tile
to a basin in his water zoo, he earns
immediately one coin
, which he takes from the bank.
Note: a player can only have 12 tiles in a basin if he has one or more offspring there.
➡
When the player adds the
fifth or tenth tile
to a basin in his water zoo, he earns
immediately one
coworker
, which he takes from the supply.
The player must use the coworker immediately in one of the four possible areas. At game end, players
may earn extra points for their coworkers.
The player receives the bonus, even if he adds several tiles to a basin at the same time. When a player,
for example adds the 3rd and 4th tile at the same time, he earns a coin. Had he also added a 5th tile,
he would also earn a coworker.
A. Cashier
The player places the coworker on an empty checkout booth on the lower left of his water zoo.
He can have at most two cashiers.
With a cashier the player earns points for the coins which he has at game end. For
each coin
, the
player earns
1 point
. If a player has 2 cashiers, he earns 2 points per coin.
Note: the player keeps the coins; he does not exchange them for the points.
B. Keeper
The player places the coworker on an empty feeding station on the lower left of his water zoo.
He can have at most two keepers.
With a keeper, the player earns points for the animal tiles in his water zoo, which have a fish symbol
on them at the game end. For
each
tile with a
fish symbol
, he earns
1 point
. If a player has
2 keepers, he earns 2 points per tile with a fish symbol.
Note: there are fish symbols only on polar bears, penguins, turtles, crocodiles, and hippopotamu-
ses. For each of these animal types, 6 tiles have the symbol.
C. Trainer
The player places the coworker on any empty space in his water zoo.
A space with a trainer is no longer considered empty. The player may have as many trainers as he chooses.
With a trainer, the player earns points at game end for
Dolphins
,
Orcas
, and
Sea lions
, that are hori-
zontally, vertically, or diagonally adjacent to the space with the
trainer
. For each such tile adjacent to
a trainer, the player earns
1 point
. If such a tile is adjacent to several trainers, the players scores
points for each one.
On two each Dolphins, Orcas, and Sea Lions tiles, there is a lightning bolt. For these tiles, the
player earns no points for trainers.
D. Manager
The player places the coworker on the lower right of his depot board.
He may have at most one manager.
At game end, the manager
halves
the
minus points
for the tiles in the depot.
Move coworkers
If the player wants to use a cash action to move a coworker, he may move him either within an area or
into another area. He can, for example, make the manager a trainer, by moving a coworker from his
depot to an empty space in his water zoo. He could also move a trainer from where he is to another
empty space in his water zoo.
=
=
= +1/+2
= +1/+2
1
=
–
2
Example of trainer
points: for the left trai-
ner, the player earns 3
points (2 points for the
two Orcas above and 1
point for the left Dol-
phin. For the right trainer, the
player earns 5 points (4 for the
Orcas and 1 for the Dolphin).
The two Orcas above left and the
Dolphin score points with both trainers.
The Dolphin with the lightning bolt scores no trainer
points.
The male Dolphin at the bottom scores no trainer
points, as he is not adjacent to either trainer.
A
A
B
B
D
C
C