Radio Shack Sonar Sea Battle 1989 Tandy Manual Download Page 2

A QUICK SUMMARY OF HOW TO PLAY 
So you can start playing immediately, here's a quick summary of the instructions for the game. If you are unsure about any of the instructions in 
this summary carefully read the part of the manual that explains the function. Be sure to read the entire manual to get the most fun from your game. 
 

Action  

Keystrokes 

1. Turn on Game 

Slide ON/OFF switch to ON. 

2. Select Game 

Press 

 is selected automatically. 

3. Change Games 

Press direction key that points to 

. Press ENTER 

4. Both players set 
ship location. 

Press 

. Use direction keys to select location. Press ENTER. 

5. Use radar 

Press 

. Use direction keys to probe a direction. Press ENTER. Use 

orange pegs to record radar probes, 

6. Fire a missile 

Press 

. Use direction keys to select square to fire missile at. 

Press ENTER . Mark miss with a blue peg. Mark near-hit with a purple 
peg. 

7. Move your ship 

Press 

. Use direction keys to move ship to new location. You can 

move 5 squares in 

 , 10 squares in 

 

 
MARKING PEGS 

Yellow Pegs 

Remind you where you set up your ship or sub. 

Orange Pegs 

Mark radar probes. 

Purple Pegs 

Mark a missile near-miss, or can be put on top of an orange peg to 

remind you that the enemy is on that square or a square next to it. 

Blue Pegs 

Mark a missile's miss. 

 
OPERATION 
The following steps will explain how to play the game. 
 
TURNING ON THE GAME 
 
Slide the ON/OFF switch to ON; a ready tune plays followed by a radar tone. The game is now ready to be 
played. 
 
SELECTING YOUR GAME 
 

Press 

 to select a game. The direction key points to 

 indicating that Battle Cruisers is selected 

automatically. If you wish to play Nuclear Subs, press the direction key that points to 

. Then press 

ENTER . 
 
SETTING UP YOUR SHIP 
Look at your ocean grid and find the center square where the cross hairs meet (0,0). Radar probes, missile fires and ship set-up are measured from this square. 

To select your ship's location, press

, Then, press one or more of the four direction keys -- each key press advances your ship one square in that direction. 

For example, to reach the top right hand comer square you must press the UP and RIGHT keys five times each. You hear an error beep if you try to select a 
square outside of the ocean grid. 
 
Press the direction keys until you reach your selected square. As you do this, one or two of the arrow lights flash. The number of times they flash indicates the 
square you select. The top left comer square, for example, is identified by 5 flashes of the red UP light followed by 5 flashes of the red LEFT light. 
 
Press ENTER to store your ship's location. Note that you can back-track on your path before you press ENTER , so that your opponent cannot guess your position 
by counting the "beeps" each time a key is pressed! You use no fuel when you position your ship at the beginning of the game. 
 
Place a yellow peg on your ocean grid to remind you where you have placed your ship. 
 

When you have entered a ship's location, your opponent must flip the radar dome and enter his/her ship's location. 
When both of you have entered your ships, a battle-station alert sounds and the four red radar lights spin rapidly. 
 

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