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QUADMOON
3.7 DMX ADDRESSING
To able to operate the QUADMOON with a light controller, adjust the DMX start address for the first a DMX
channel. If e. g. address 33 on the controller is provided for controlling the function of the first DMX chan-
nel, adjust the start address 33 on the QUADMOON. The other functions of the light effect panel are then
automatically assigned to the following addresses.
An example with the start address 33 is shown below:
Switch number
Number of
DMX channels
Start address
(example)
DMX Address
occupied
Next possible start
address for unit No. 1
Next possible start
address for unit No. 2
Next possible start
address for unit No. 3
6
33
33-38
39
45
51
DIP-SWITCH
1
2
3
4
5
6
7
8
9
DMX VALUE
1
2
4
8
16
32
64
128
256
1
2
4
8
16
32
64
128
256
1
2
4
8
16
32
64
128
256
1
2
4
8
16
32
64
128
256
The address is set to start as a binary number by means of DIP-switch n° 1 - 9. Thus, it appears the addition
values of DIP-switches positioned to ON.
Examples with the start addresses 1, 6 and 104:
The easiest way is to start from the highest possible place value and to add the smaller values until the
start address will result
Switch number
Value
Start address 1: switch n° 1 set to ON
Start address 6: switch n° 2 e 3 set to ON
Start address 104: switch n° 4, 6 e 7 set to ON
Summary of Contents for QUADMOON
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