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In other Medusa play modes each digital oscillator is one voice. Those are tuned to
have similar loudness to the analog oscillators. However, the additional voices of
polyphony in DFM Play Mode require further down-mixing to avoid clipping. This
would make each voice much quieter compared to other modes! Fortunately, most of
the time it’s rare to blast full signal from all voices of polyphony at once. So Medusa
over-amplifies those voices digitally by 50% which we found gives the best results
most of the time. Yes, this will clip if all voices are fully open, this is intentional. If
needed, you can turn down the Operator levels in the mixer;
most traditional digital FM synthesis is using sine waveforms, you can achieve a lot of
di

erent timbres with those alone, try out other waveforms as well but be aware that

they can get real harsh real quick – don’t discount the humble sine too quick;
while Medusa’s DFM Operators don’t support feedback, you can easily achieve the
same result by using non-sine waveforms as any of the operators. It works especially
well with subtle wavetables;
Medusa’s DFM has a distinct color achieved by 12-bit processing and linear anti-
aliasing, expect some noise and phase distortion. You can mask or highlight those
timbres using Medusa’s analog resonant filter. They also pair well with external FX;
When using the lowest frequency ratios on your Operators, Medusa’s digital
oscillators break down into beating artifacts. When combined with the right DFM
Algorithm and LFO combination, this can produce unique other-worldly timbres;
Similarly, while the ratios can be set between 1/12 and 16, Medusa’s +/- octave
control on each operator e

ectively doubles or halves the used ratio which can be

used to extend the ratio range in musically meaningful ways;
If you’re looking to achieve e

ects that are not your typical ‘80s e-piano patches, try

the SURGE algorithm which is the most unpredictable of the bunch;
The envelopes in DFM mode are tuned to allow aggressive transients; if you want fully
smooth clickless polyphony, set Attack to 8 or higher, and watch out for other
envelopes a

ecting sound like the FILTER envelope;

FM nerds out there might be wondering why we chose not to support the typical
1+2+3 additive DFM Algorithm. It’s because it contains no phase modulation. It would
require more than 3 operators for interesting results like a proper drawbar organ
implementation. Decisively, this one algorithm requires more audio memory than the
others.

Summary of Contents for Medusa

Page 1: ...Medusa 4 0 Manual Addendum ...

Page 2: ... terms The sound engine supports the following digital FM Algorithms Chain Double Mod Symmetry Subtle SURGE Operator levels are shaped by Envelopes 1 3 as well as the Mixer values for digital oscillators 1 3 If you have trouble getting any sound out note the following in the first two DFM Algorithms only Operator 1 produces sound while the other Operators serve as Modulators So if you turn off Enve...

Page 3: ...h from scratch The included example DFM preset pack leaves the last three preset rows for your own use They are pre loaded with a decent initial patch that already utilizes three operators That being said it s good to at least once go through the procedure below to understand how the DFM mode operates 1 Let s reset everything we won t be using first 1 Turn all analog oscillators down in the mixer ...

Page 4: ...d be hearing a glass e piano Now you re ready to experiment and get to know this form of synthesis First without touching any other settings try out the DFM algorithms to see how different they sound Then try different Ratios on the oscillators see how changing the envelopes changes the timbre Additional sound design tips Medusa supports 5 LFOs that you can use to create very rich motion within digi...

Page 5: ...processing and linear anti aliasing expect some noise and phase distortion You can mask or highlight those timbres using Medusa s analog resonant filter They also pair well with external FX When using the lowest frequency ratios on your Operators Medusa s digital oscillators break down into beating artifacts When combined with the right DFM Algorithm and LFO combination this can produce unique oth...

Page 6: ...rrent pitch Better Channel per Voice mode Channel per voice mode selected in MIDI Channel In configuration is now specific to the current selected Play Mode in Mono mode it responds on CH1 in P1 mode it responds on CH1 CH3 in P2 mode it responds on CH1 CH6 in DFM mode it responds on CH1 CH6 In other words each channel is now truly per voice not per oscillator Incoming CC messages are now processed...

Page 7: ...average tempo seems fine Other fixes Fixed digital clicking at note start Improved analog AMP envelope release handling no clicking on release of the last held note Long note releases are no longer cut short when no notes are held When a second held note is released in Mono mode the first one returns with the last one s volume instead of full volume When a note is pressed when no voices are availa...

Page 8: ...ts might need adjustment CC64 used to control ENV2 AMOUNT now it controls the sustain pedal ENV 2 AMOUNT is now controlled by CC39 CC39 used to control GLIDE now it controls ENV 2 AMOUNT GLIDE is now controlled by CC5 Enjoy your refreshed instrument Polyend Team ...

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