10 Play Modes & Envelope
(PL2) Synthesizer - English Manual
Oscillators 11
(PL2) Synthesizer - English Manual
Instruction
Status Byte Data Byte
Meaning
Key-Off Attack
30 or 81
On: 64-127
Off: 0-63
If [On] is set note off commands will generate ADSR envelope re-trig-
gering. Interesting for bassy and percussive sounds.
Portamento
65
On: 64-127
Off: 0-63
Glide. A new played note will slide from the previous to the new target
pitch.
Portamento Time
5
0-127
If [Portamento] is selected this parameter controls the speed at which
an oscillator moves to a new pitch.
All Sound Off
120
0
Silence all notes currently sounding.
All Notes Off
123
0
Turns off all voices. A note-off message will address each note to stop
hanging sounds if necessary.
Second Mode
3
On: 01
Off: 00
The Second Mode expands the PL2 with three additional waveforms
and a special Bassdrum Mode.
All values use decimal notation
Envelope
Instruction
Status Byte Data Byte
Meaning
ADSR Attack
17 or 73
0-127
Rise time of the ADSR envelope generator.
ADSR Decay
19 or 91
0-127
Decay time of the ADSR envelope generator.
ADSR Sustain
21 or 93
0-127
Hold level of the ADSR envelope generator.
ADSR Release
16 or 72
0-127
Release time of the ADSR envelope generator.
All values use decimal notation
The envelope speed will synchronise automatically to an externally applied MIDI clock.
Oscillators
Instruction
Status Byte Daten Byte
Meaning
PWM 1
25 or 76
0-127
Pulse width modulation 1, will be overwritten by [PWM 1&2].
PWM 2
23 or 95
0-127
Pulse width modulation 2, will be overwritten by [PWM 1&2].
PWM 1&2
10
0-127
Pulse width modulation 1&2, controls in absolute and not in relative
terms.
OSC Volume
(Pre Filter Volume)
20 or 92
0-127
Oscillator maximal level. The velocity and the envelope generator
(ADSR) modulate the volume to a maximum level set here.
DC Offset Wave
83
On: 64-127
Off: 0-63
Bitshifter. The waveform will be shifted upwards by a fixed level set
here. As soon the upper limit is reached the truncated part will be
inserted at the lower limit again. Thereby distorted and destructive
sounds can be generated.
All values use decimal notation
10
11