Playcraft Glacier Assembly Instructions Manual Download Page 6

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RULES OF PLAY - 8 BALL

OBJECT OF THE GAME:

8 Ball is a simple game enjoyed by players of all skill levels. It is a Called Shot 

Game,  meaning  that  players  must  announce  their  intended  shot  in  advance  in 

order for it to count. In 8 Ball, one player shoots at solid balls (numbers 1 though 7), 

while the opponent shoots at striped balls (numbers 9 through 15). The player who 

pockets his or her ball group first and then sinks the 8 ball is the winner.

THE BREAK:

The balls are racked as shown in the illustration.  A flip of a coin determines which 

player gets to break.  In subsequent games, the loser of the previous game gets to 

break. The cue ball must be placed behind the head string and the shooter must 

either : (a)  pocket a ball, or (b) drive four balls to the rails.  If the shooter fails to 

make  a  legal  break,  the  opponent  has  the  option  of  accepting  the  balls  in  this 

position or re-racking the balls and shooting the opening break again.
If any balls are pocketed on the break:  the shooter stays on the table, however 

the table is still Open, meaning that the choice of the stripes or solids is not yet 

determined. The choice of stripes or solids is determined by the first called shot 

made after the break.
If the 8 ball is pocketed on the break: the shooter stays on the table with the option 

of  spotting  the  8  ball  and  continuing  play,  or  re-racking  the  balls  and  breaking 

again.
If the shooter scratches on the break: if the cue ball is pocketed on the break : 

(a) all balls pocketed remain pocketed, except the 8 ball which is spotted, (b) the 

table is open, (c) the opposing player has the cue ball in hand and may place it 

anywhere behind the head string and shoot at any ball that is not behind the head 

string.

PLAYING THE GAME:

After the break, regardless of whether any balls were pocketed on the break, the 

table is Open, with the choice of stripes or solids determined by the next legally 

pocketed ball.
In the course of play, a shooter must call each shot in advance, by indicating the 

ball to be made and the pocket into which it will be made.  It is not necessary to 

indicate details such as cushions, banks, caroms, etc.  Failure to make the shot as 

called results in a loss of turn. If the shot is made as called, then any other balls 

pocketed remain pocketed. However, if the called shot is not made and any other 

balls are pocketed, then the shooter’s ball(s) that were pocketed would be spotted 

and any of the opponent’s balls would remain pocketed.
In order to execute a Legal Shot, the first ball hit must be one of the balls in the 

shooter’s group (stripes or solids) and the object ball must be pocketed or the cue 

ball or any object ball must come into contact with a rail.  (Note: It is legal for the 

shooter to bank the cue ball off a rail before hitting the object ball.)
A player who legally pockets a ball continues play until missing or committing a 

Foul. Once a player’s ball group (stripes or solids) is pocketed, the player may 

play the 8 ball. Again, the player must clearly indicate the intended pocket, even 

if it appears obvious. A player who legally pockets all of his ball group and the 8 

ball is the winner.

FOULS:

1.  Failure to execute a legal shot as defined above.

2.  A scratch shot (shooting the cue ball into a pocket or off the table)

3.  Moving or touching any ball by means other than legal play.

4.  Shooting an intentional jump shot over another ball by scooping the cue stick 

under the cue ball. A jump shot executed by striking the cue ball above center 

is legal.

5. Using the 8 ball first in a combination shot when the table is not open.

FOUL PENALTY:

Opposing player gets “cue ball in hand”. This means that the player can place the 

cue ball anywhere on the table (does not have to be behind the head string except 

on the opening break). 

9

1

SPOTTING BALLS:

Whenever an object is to be spotted, the object ball is spotted on the long string as 

close to the foot spot as possible.

LOSS OF GAME:

A player committing any of the following infractions loses the game:

1. Fouls when pocketing the 8 ball.

2. Pockets the 8 ball on the same stroke as the last of his group of balls.

3. Scratches when the 8 ball is his legal object ball.

4. Jumps the 8 ball off the table at any time.

5. Pockets the 8 ball in a pocket other than the one designated.

6. Pockets the 8 ball when it is not the legal object ball (except on the break).

RULES OF PLAY - 9 BALL

OBJECT OF THE GAME:

Nine-Ball is a popular game enjoyed by players of all skill levels. In 9 Ball, the 

shooter must make contact with  the lowest numbered ball first. The player who 

sinks the 9 ball is the winner.

THE BREAK:

Balls numbered 1 through 9 are racked in a “diamond” shape with the 1 Ball at 

the top of the diamond and on the foot spot and the 9 Ball in the center.  See 

FOOT SPOT

HEAD STRING

CENTER STRING

FOOT STRING

LONG STRING

HEAD OF TABLE

FOOT OF TABLE

STRIPE

SOLID

HEAD SPOT

CENTER SPOT

FOOT STRING

9 - BALL

the  illustration.    The  cue  ball  must  be 

placed  behind  the  head  string  and  the 

shooter  must  make  contact  with  the  1 

Ball  first  andeither:  (a)    pockets  a  ball, 

or (b) drives four balls to the rails.  If the 

shooter  fails  to  make  a  legal  break,  the 

opponent has the option of accepting the 

balls in this position or re-racking the balls 

and shooting the opening break again.   If 

the  cue  ball  is  scratched  on  the  break, 

the incoming player may not play a “Push 

Out”  (see  PUSH  OUT),  but  places  the 

“cue ball in hand” anywhere on the table.

PLAYING THE GAME:

After  the  break,  the  next  shot  may  be 

played as a “Push Out”, or, if the breaker 

pockets one or more balls, he continues 

to shoot until he misses, fouls, or wins the 

game.  Once a player misses or fouls, the 

opponent  begins  to  shoot  until  missing, 

committing a foul, or winning.  The game 

ends  when  the  9  Ball  is  pocketed  on  a 

legal shot.

PUSH OUT:

The player shooting immediately following 

a legal break may play a Push Out in an 

attempt to move the cue ball into a better 

position.  In a Push Out, a ball does not 

have  to  make  contact  with  any  ball  or 

rail  and  is  not  considered  a  foul  unless 

other  foul  rules  apply.  The  player  must 

announce the intention of playing a Push 

Out  before  the  shot,  or  it  is  considered 

normal  play.  Any  ball  pocketed  on  a 

Push  Out  does  not  count  and  remains 

pocketed (except the 9 Ball).  Following a 

Push Out, the incoming player:  a) must 

shoot from that position or b) may pass the 

shot back to the other player.

FOULS:

1. Failure to execute a legal shot as defined above.

2. Failure to make first contact with the lowest numbered ball on the table.

3. A scratch shot (shooting the cue ball into a pocket or off the table)

4. Moving or touching any ball by means other than legal play.

5. When the object ball is not pocketed, failure to drive the any ball to a rail after 

the cue ball has made contact with the object ball. 

6. Shooting an intentional jump shot over another ball by scooping the cue stick 

under the cue ball. A jump shot executed by striking the cue ball above center 

is legal.

7. Driving any ball off of the table.  The object balls are not re-spotted (except the 

9 Ball). 

FOUL PENALTY:

Opposing player gets “cue ball in hand”. This means that the player can place the 

cue ball anywhere on the table.  Balls pocketed on the foul are NOT re-spotted 

(except the 9 Ball).   Any player that commits a foul three consecutive times on 

three successive shots without making a legal shot in between loses the game.

Summary of Contents for Glacier

Page 1: ...ASSEMBLY INSTRUCTIONS Glacier Model WPTGLAWHT07 ...

Page 2: ...immediately and do not use the table until any issues have been resolved For best results use only spare parts supplied by Playcraft 5 Unauthorized repairs or altering the table s design or functions may be dangerous and will void the warranty 6 Check all screws bolts etc on a regular basis to ensure that they are in good working condition and have not loosened over time 7 Keep your table covered ...

Page 3: ...6 X1 1 2 Bolts 5 16 X2 1 2 Bolts Connecting Iron Piece 18PCS 18PCS M10X23mm 16PCS 18PCS M10 Spring Washers 16PCS 5 16 Nuts 16 PCS Wrench 1PC 23 24 25 26 2 1 4 Triangle Brush 1PC Chalks 2PCS Part list page 2 17 13mm Wrench 1PC Board 1 2PCS Board 2 2PCS Connecting Wood 4PCS Cues ...

Page 4: ... 13 5 3 4 12 14 12 14 18 2 1 7 20 19 STEP 1 STEP 2 page 3 12 14 13 12 OK ...

Page 5: ...ver as shown 1 Lift the table off the ground 2 3 Place it on all four feets at the same time on the ground 4 Do not use the legs for leverage Turn the table over 6 6 To reduce the risk of scraches dinning tables should be placed face to face and then inserted in storage Caution Risk of Pinching Hand ...

Page 6: ...PENALTY Opposing player gets cue ball in hand This means that the player can place the cue ball anywhere on the table does not have to be behind the head string except on the opening break 9 1 SPOTTING BALLS Whenever an object is to be spotted the object ball is spotted on the long string as close to the foot spot as possible LOSS OF GAME A player committing any of the following infractions loses ...

Page 7: ...amaged parts please contact us via email at support playcraft com Please visit our website at www playcraft com to see more industry leading Playcraft and Playcraft Sport game tables Thank you for choosing Playcraft Global Merchants Inc 12 Lunar Drive Woodbridge CT 06525 ...

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