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Main menu
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4 Page Sub menu displays…
EXPLANATION
1
= SET PERCENTAGE =
100 %
win prize about play
20 times
=== Profit percentage setting ===
1.
SET PERCENTAGE
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profit rate
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1~999 %
2.
win prize about play
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this can not be set
up by the operator. It is calculated
automatically by the system based on
SET PERCENTAGE, PRODUCT COST and
GAME COST.
PERCENTAGE
SETTING
2
= PLAY GAME COST =
10 dollar (cent)
= PRODUCT COST =
100 dollar (cent)
=== GAME & PRODUCT COST setting ===
1.
PLAY GAME COST
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how much ($) does a
game cost
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1~2000
2.
PRODUCT COST
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PLAY GAME COST (the
minimum can not be lower than the cost
of each game)
~9999.
※
PERCENTAGE SETTING
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a. I.e.
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PLAY GAME COST
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=10,
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PRODUCT COST
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=150,
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SET PERCENTAGE
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=50%:
how often the full power will be sent = PRODUCT COST 150 x (100% + PROFIT RATE
50% ) / PLAY GAME COST 10 = 22.5 … In average of every 23 plays full power will be
sent out. But in order to make the game more dynamic, the software has a random
generator so consequently this strong strength will be sent around game no. 23+/-5
in other words 18 ~ 28. The random number already picked will not be repeated
until all numbers within these ranges have been used and the same process will
repeat again.
b. I.e.
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PLAY GAME COST
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=20
(
(
(
(
2 coins vs.1 play, 1 coin=$10
)
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PRODUCT COST
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=350,
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SET PERCENTAGE
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=60%: how often the full power will be sent=PRODUCT
COST 350 x (100% + PROFIT RATE 60%) / PLAY GAME COST 20 = 28, therefore,
within plays no. 23 ~ 33, the full power will be sent out by random.
c. If before the full power is sent, a prize has been won, the game will not send the
strongest strength within the current circle. The next full power will only be sent
within the following circle.
d. If the DIP SW has been set to
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Send full power until win with inserting more coins
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and the prize has not been won in the designated play but delayed to win, the
number of plays with delay will be counted in the next circle of random
calculation.
Summary of Contents for WMH-288B1 TV
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