Oculus VR Oculus Rift Getting Started Manual Download Page 9

Oculus Rift | Getting Started with the Demos | 9

Table 2: Functions

Key(s)

Function

F4

Multisampling toggle

F5

sRGB toggle

F7

Mono/stereo view mode toggle

F9

Hardware full-screen (low latency)

F11

Performance HUD toggle

E

Motion relative to head/body

R

Reset sensor orientation

Esc

Cancel full-screen

-, +

Adjust eye height

L

Adjust fourth view value

Tab

Options Menu

Spacebar

Toggle debug info overlay

T

Reset player position

Ctrl+Q

Quit

G

Cycle grid overlay mode

U, J

Adjust second view value

I, K

Adjust third view value

;

Cylce rendered scenes

+Shift

Adjust values quickly

O

Toggle Time-Warp

C

Toggle FreezeEyeUpdate

V

Toggle Vsync

OculusWorldDemo Usage

Once you’ve launched OculusWorldDemo, you should see a window on your PC monitor similar to the previous

screenshot.

When the image is correctly displayed inside the Rift then take a moment to look around in VR and double-

check that all of the hardware is working properly. You should be able to see that physical head translation is

now also recreated in the virtual word as well as rotation.

Important: 

If you need to move the sensor for any reason after initial calibration, be sure to minimize the

movement of the HMD for a few seconds while holding it within the tracking frustum. This will give the system

chance to recalibrate the sensor pose.

If you would like to explore positional tracking in more detail, you can press the semicolon (;) key to bring the

“sea of cubes” field that we use for debugging. In this mode, cubes are displayed that allow you to easily

observe positional tracking behavior. Cubes are displayed in green when head position is being tracked and in

red when sensor fusion falls back onto the head model.

There are a number of interesting things to take note of the first time you experience OculusWorldDemo. First,

the level is designed to scale. Thus, everything appears to be roughly the same height as it would be in the

Summary of Contents for Oculus Rift

Page 1: ...Oculus Rift Getting Started Guide Version 1 11...

Page 2: ...LUS and RIFT are trademarks of Oculus VR LLC C Oculus VR LLC All rights reserved BLUETOOTH is a registered trademark of Bluetooth SIG Inc All other trademarks are the property of their respective owne...

Page 3: ...ons 4 Oculus Rift Setup 4 Oculus Rift SDK Setup 5 Installation 5 Compiler Settings 5 Build Solutions 5 Getting Started with the Demos 6 Software Developers and Integration Engineers 6 Artists and Game...

Page 4: ...est GPU drivers NVIDIA Driver Version 355 83 or later AMD Catalyst Display Driver Version 15 200 1062 1005 or later The goal is for all Rift games and applications to deliver a great experience on thi...

Page 5: ...ware through Oculus Setup Compiler Settings The LibOVR libraries do not require exception handling or RTTI support Your game or application can disable these features for efficiency Build Solutions De...

Page 6: ...of the Oculus SDK It contains logic necessary to initialize LibOVR core access Oculus devices use the player s profile implement head tracking sensor fusion stereoscopic 3D rendering and distortion pr...

Page 7: ...When running OculusWorldDemo in Windows is uses Direct3D 11 by default However you can choose the OpenGL rendering path by appending the command line argument r GL to the executable Beyond experiment...

Page 8: ...SDK You can find a link to the executable file in the root of the Oculus SDK installation The following is a screenshot of the OculusWorldDemo application Figure 2 OculusWorldDemo Application OculusWo...

Page 9: ...round in VR and double check that all of the hardware is working properly You should be able to see that physical head translation is now also recreated in the virtual word as well as rotation Importa...

Page 10: ...e based on measurements from real world objects All of the units are measured in meters Depending on your actual height you may feel shorter or taller than normal The default eye height of the player...

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