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Operation Guide

General

The MC 6300 Memory Lighting Console provides 128 memory scenes which can be accessed
at random by the user, 8 chase effects and a Stack processor which allows memory scenes
to played back in any order with preprogrammed fade times.  In addition, the console provides
manual operation through the use of Snapshot, Modify and Channel Bump buttons. 

 To give the user channel intensity feedback,  channel output LED’s are provided above the
channel slide controls.  These LED’s show the relative intensities from all console functions
and are not affected by the Master.

Operation

Memory Scenes 

The MC 6300 is capable of storing 128 scenes in internal memory.  These scenes are
completely user programmable and may be reprogrammed at any time.  The memory scenes
are organized into 16 pages of 8.  Eight memory scene access buttons are available on the
controller to bring up any of the 8 scenes within the page indicated on the LCD display.

Scenes that have been programmed can be recalled at any time by pressing the desired
Memory Scene button when the proper Page is active.  Pressing the button a second time
will cause the scene to fade out.

Only one memory scene can be active on an autofader at a time.  Therefore, if one Memory
Scene button is already active and another is pressed, a fade will occur from the first to the
second.  The green LED above each Scene Select button indicates which scene is presently
active.  It should be noted that memory scenes that are piled-on are not affected by this
process and will remain on when changing Memory Scene buttons.

The MC 6300 has two autofaders available to the Memory Scene buttons.  This allows the
user to have two scenes from the Memory Scene buttons active at the same time.  For
example, specials can be brought up and changed on one autofader while general lighting
can remain on or be changed independently.  The split where one autofader begins and the
other ends is determined with a Configuration mode.  To configure the Memory Scene buttons
see the chapter Configuration Guide.

Chase Effects 

There are 8 programmable chase effects available on the MC 6300.  Each Chase is programmable
to 32 steps.  Each step may have any combination of channels each at any level.

To activate a chase, first move the Chase Rate control slider to the desired step rate.  The
rate is shown, in beats per minute (BPM), on the LCD display in the upper right hand corner
right after the active chase number.  For example, if Chase 5 is active at a rate of 120 BPM,
the LCD display will read "C:5>120".  An asterisks in the chase number position indicates
that no chases are active.  You can then activate a chase by holding down the Chase button
and tapping the corresponding Memory Scene button.

Once the chase is activated, the LED above the Chase button will flash with each chase step.
The user can change the rate with the Chase Rate slide control.  If the slide control is brought
to the fully down position, the chase will stop sequencing until the slide control is raised
again.

The Chase button has three different uses while a chase is active.  If the Chase Rate slider
is in the fully down position, the Chase button can be used to sequence the chase one step
at a time by simply tapping it.  If the Chase Rate slide control is not fully down, the Chase
button can be used to halt the chase sequencing until the button is released.  Finally, the
Chase button can be used to crossfade to another chase by simply repeating the above chase
activation procedure.

Cue Stack

The Cue Stack feature allows combinations of Memory Scenes already stored in memory to
be arranged as steps in the Stack.

Operation Guide

MC 6300

General

Software Revision 1.00 and above

6

 

NSI CORPORATION

Summary of Contents for MC 6300

Page 1: ...MC 6300 MEMORY LIGHTING CONTROLLER Software Revision 1 00 and above OPERATION MANUAL ...

Page 2: ......

Page 3: ...MC 6300 MEMORY LIGHTING CONTROLLER OPERATION MANUAL Software Revision 1 0 and above Document Revised 2 2 96 Copyright 1996 NSI CORPORATION Wilsonville OR ...

Page 4: ... 5 Operation Guide General 6 Operation 6 Memory Scenes 6 Chase Effects 6 Cue Stack 7 Audio Sync 7 Snapshot 7 Modify 8 Pile On Scenes 8 Channel Bump Buttons 8 Blind 8 Programming Guide General 9 Programming 9 Programming Memory Scenes 9 Programming Chases 9 Programming the Stack 10 Configuration Guide General 12 Configuring 12 MC 6300 Software Revision 1 00 and above ...

Page 5: ...mentation Commands Used 17 Note Commands 17 Control Changes 18 Program Changes 18 Specifications Console Specifications 19 Trouble Shooting Checklist 20 Reset and Memory Clear 20 Warranty NSI Corporation Limited Warranty 21 MC 6300 Software Revision 1 00 and above NSI CORPORATION 1 ...

Page 6: ...MC 6300 Software Revision 1 00 and above ...

Page 7: ...Console features an advanced microprocessor based design containing many benefits found in today s personal computers This technology provides for the option of adding programmable Memory Scene Masters and Chase effects to the simplicity of a familiar two scene console The NSI MC 6300 Series Lighting Console represents our continuing commitment of leading the industry in defining technological adv...

Page 8: ...ected to the first NSI dimmer pack Another 3 conductor cable is used to connect the first dimmer pack to the second dimmer pack Additional NSI dimmer packs may be connected in the same manner NOTE Minimum 20 gauge high quality shielded cable is recommended in the run between the console and the dimmers to prevent interference and dimmer flickering caused by noise 18 gauge cable is recommended in r...

Page 9: ...no effect on the LED channel level indicators 3 Audio The Audio slide control adjusts the input sensitivity of the audio circuitry Adjust the audio sensitivity by starting this slide control at minimum and increasing until the desired effects have been achieved 4 Chase Rate The Chase Rate slide control adjusts the step rate of the chase effect The step rate is indicated by the red LED located dire...

Page 10: ...ut the Snapshot at the current fade rate 16 Blind The Blind button allows previewing and programming of memory without affecting the stage levels 17 Blackout Pressing the Blackout button will cause one of two things to happen If a chase is active tapping Blackout will cause the chase to fade out at the current autofade rate If no chase is active or has just been deactivated a tap of the Blackout b...

Page 11: ...outputs provide NSI s microphone dimmer connection via a 3 pin XLR type connector 3 DMX 512 This optional output provides control information to dimmers or devices using this protocol It s 5 pin XLR connector conforms to the USITT standard 4 MIDI In Out Thru These connectors are for connecting to a MIDI sequencer or disk drive 5 Audio input This phono jack will accept audio signals for controlling...

Page 12: ...le specials can be brought up and changed on one autofader while general lighting can remain on or be changed independently The split where one autofader begins and the other ends is determined with a Configuration mode To configure the Memory Scene buttons see the chapter Configuration Guide Chase Effects There are 8 programmable chase effects available on the MC 6300 Each Chase is programmable t...

Page 13: ... button until the next step shows an asterisks Press Stack Fade Go button Audio Sync An audio signal may be supplied to the console for causing the chase to synchronize to the beat of the audio and to affect the intensity of predetermined channels To synchronize chase activate the audio mode by tapping the audio button until the LED below it lights Now activate a chase and move the Chase Rate cont...

Page 14: ...tap the Pile On button and the LED above it will lite Now select a memory scene by tapping the respective memory scene button The scene selected will fade up at the set fade rate and the LED above the Pile On button will stay lit indicating that a Pile On is active More scenes can be added by repeating the above procedure Pressing the Blackout button will clear the Pile On function If a Memory Sce...

Page 15: ...rogrammed If the Memory Scene is recorded while the scene is active the previous levels will remain The new scene programmed can be viewed by simply tapping the Memory Scene button Programming Chases Chases may be recorded in memory as a sequence of steps of different channel levels When a chase is played back the channel levels of each step will appear on stage sequentially with the rate of each ...

Page 16: ...s buttons to modify the item Memory Scenes can also be selected with the Memory Scene buttons and the Page number can be selected with the Page button Using the Page button during Stack programming will not change the Memory Page nor will tapping a Memory Scene button activate a Memory Scene Setting fade time for each step is done by selecting the field with the Select button and modifying the fad...

Page 17: ...hand corner stands for Insert and Delete Tapping the Next or Previous buttons while either the I or the D is underlined causes a step to be either inserted before the currently displayed step or deleted MC 6300 Programming Guide Software Revision 1 00 and above Programming NSI CORPORATION 11 ...

Page 18: ... orange glow to the lamp filaments The result is a faster lamp response and possible longer lamp life Preheating is also useful in combating dimmer fuse and circuit breaker nuisance tripping when using lamps with high inrush current Tap the Select button so that the Preheat level is underlined The Next and Previous buttons can then be used to increment or decrement the Preheat level The value can ...

Page 19: ... memory of the MC 6300 can be output through the MIDI Out connector on the rear panel The memory is output in the form of a MIDI system exclusive message This message can be received and saved for later retrieval on a MIDI storage device such as a MIDI sequencer or NSI s DSU 350 MIDI Disk Storage unit To send the memory to the MIDI device first make sure the device is ready to accept the system ex...

Page 20: ...ne MIDI commands in either Note number or Program Change Mode Use the Select button to select the current configuration and the Next or Previous button to toggle it Configuration Guide MC 6300 Configuring Software Revision 1 00 and above 14 NSI CORPORATION ...

Page 21: ...atically and transparently when the sequence is placed back Console Recording and Playback The following paragraphs explain the recommended procedure for recording lighting information onto your sequencer First record all musical parts drums bass etc on your sequencer Next establish a MIDI channel number to be used for all lighting parts that is different from the channels used for musical parts M...

Page 22: ...ct an appropriate chase rate while your sequencer is playing into the MC 6300 console The chase rate will then be sync locked to the MIDI clock and will follow the tempo of the sequencer When the console is in Program Change mode activating a Memory Scene will ouput a MIDI Program Change instead of Note On commands This uses very little sequencer memory but is less versatile than the Note configur...

Page 23: ...00000 00111110 00010010 MC 6300 identifier 0xxxxxxx First data byte 0xxxxxxx Last data byte 0xxxxxxx Data checksum 11110111 End of System Exclusive Note Commands Direct dimmer access off Transmit and Receive Command Value Action Note On 64 79 1 127 Causes channels 1 16 to fade to level represented by the value Note On 64 79 0 Ignored Note On with a value of 1 is as channel off Note Off 64 79 0 127...

Page 24: ...tep number CC 60 0 Chase Off 1 8 Chases 1 8 CC 64 or 123 0 Console Blackout Receive Only CC 70 0 Direct Dimmer Access off 1 Direct Dimmer Access on ignore Note Off commands 2 Direct Dimmer Access on Note Off commands accepted Program Changes Transmit and Receive Command Action PC 0 7 Activates Memory Scenes 1 8 of the current page at the current Fade Rate PC 64 79 Changes the current page to 1 16 ...

Page 25: ...f 32 steps each Memory Non volatile EEPROM at least 10 year retention Dimmer Outputs NSI Micro Plex Optional DMX 512 MIDI In Out Thru Input Power 12 15 volts DC 500 milliamp Approx Dimensions HxWxD 4 x 15 1 4 x 15 Weight lbs 9 MC 6300 Specifications Software Revision 1 00 and above Console Specifications NSI CORPORATION 19 ...

Page 26: ... respond erratically Check the channel assignments of the dimmers Check for a bad control cable by replacing it If the cable is longer than 100 feet try a shorter one Make sure the console is outputting the proper output protocol The dimmer pack may be defective Program button inoperative Locked Check Configuration menu for Program lock Reset and Memory Clear The following procedure causes the ent...

Page 27: ...I will repair or replace at its option defective materials provided you have identified yourself as the original owner of the product to NSI or any authorized NSI dealer Transportation charges to and from an authorized dealer or the NSI factory for repair shall be the responsibility of the owner All products returned to NSI must have factory authorization for return prior to shipping NSI Corporati...

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