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English
Transport Controls
Impulse is provided with a standard set of six ‘transport’ controls
18
, which can be used to
start, stop, relocate, etc., within your DAW’s timeline. They act as a convenient remote control
for the software and duplicate the on-screen buttons.
The transport buttons are always active, but your DAW will need to be set correctly to respond
to their commands. Also, you will need to ensure that they are set to send the correct type of
MIDI message – MIDI Machine Control or Continuous Controller – for the DAW. (See “Setup
Mode” on page 20)
Arpeggiator
Impulse has a powerful Arpeggiator feature which allows arpeggios of varying complexity and
rhythm to be played and manipulated in real-time. If a single key is pressed, the note will be
retriggered by the Arpeggiator. If you play a chord, the Arpeggiator identifies its notes and plays
them individually in sequence (this is termed an arpeggio pattern or ‘arp sequence’); thus if you
play a C major triad, the selected notes will be C, E and G.
The Impulse Arpeggiator is enabled by pressing the
Arp
button
15
; its LED will light to confirm
and the eight drum pads will turn green. Holding a note down will repeat the note in the
sequence, and you will see the pads’ illumination changing as the pattern progresses. Initially
all enabled beats in the sequence are sounded, but if you press a pad, the beat corresponding
to that pad’s position will now be omitted from the sequence, generating a rhythmic pattern.
The ‘deselected’ pads will show red instead of green. A ‘deselected’ pad may be re-enabled by
tapping it a second time. The pads are velocity-sensitive, and how hard the pads are hit, when
being enabled determines the velocity of the note in the sequence. The initial default state is for
all notes in the sequence to be at equal velocity.
Summary of Contents for Impulse
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