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10
(89) BD1
4 ply 1 ply capture
(90) BD2
4 ply 2 ply capture
(91) BD3
4 ply 3 ply capture
(92) BD4
4 ply 4 ply capture
(93) BD5
4 ply 5 ply capture
(94) BD6
4 ply 6 ply capture
(95) BD7
4 ply 7 ply capture
(96) BD8
4 ply 8 ply capture
Black Level Group (BE1 - BF5) for FIXED DEPTH LEVEL SETTING:
These levels have fixed computing depth, there is no time limit and the computer will go on
calculating up to the depth selected. These levels are good for analysis purpose.
Level Search Level
Search
per halfmove
per halfmove
(97) BE1 1 ply
(105) BF1
9
ply
(98) BE2 2 ply
(106) BF2 10
ply
(99) BE3 3 ply
(107) BF3 11
ply
(100) BE4 4 ply
(108) BF4 12 ply
(101) BE5 5 ply
(109) BF5 infinite
(102) BE6 6 ply
(103) BE7 7 ply
(104) BE8 8 ply
LEVEL BF5
is an
Infinite
Level
; the computer will normally go on thinking until you press the
GO key. It will show a move unless:
it has a "book" move available,
it runs out of memory for its analysis of the position or
it completes the analysis by finding a forced mate.
Black Level Group (BF6 - BF8) EQUAL RESPONSE TIME LEVEL SETTING:
On these level settings the computer simulates your response time. However if you use more time
than specified under the below listed playing levels the computer will use the maximum time of the
selected level setting to calculate its next move.
Level Max
Time
(110) BF6 30 sec.
(111) BF7
1 min
(112) BF8
2 min
Black Level Group (BG1-BG8) EXTENDED FIXED DEPTH LEVEL SETTING:
On these levels the computer will always respond with its counter move when the selected depth
search is reached during the middle game. At the end game play the computer will calculate 2 ply
deeper than during the middle game play.
Summary of Contents for 2robot
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