Messaging
83
Saving attachments separately
To save an attachment, select
Options
→
Save
in the
Attachments view. The attachment is saved in the
corresponding application. For example, sounds can be
saved in Recorder and text files (.TXT) in Notes.
Note:
Attachments like images can be saved on the
memory card, if the memory card is defined as the
memory store.
Deleting e-mail messages
• To delete an e-mail from the game deck while still
retaining it in the remote mailbox.
Select
Options
→
Delete
→
Device only
.
Note:
The game deck mirrors the e-mail
headings in the remote mailbox. So, although you
delete the message content, the e-mail heading
stays in your game deck. If you want to remove the
heading as well, you have to first delete the e-mail
message from your remote mailbox and then make
a connection from your game deck to the remote
mailbox again to update the status.
• To delete an e-mail from both the game deck as well as
from the remote mailbox.
Select
Options
→
Delete
→
Device and server
.
Note:
If you are offline, the e-mail will be deleted
first from your game deck. During the next connection
to the remote mailbox, it will be automatically deleted
from the remote mailbox. If you are using the POP3
protocol, messages marked to be deleted are removed
only after you have closed the connection to the
remote mailbox.
Undeleting e-mail messages when offline
To cancel deleting an e-mail from both the game deck and
server, scroll to an e-mail that has been marked to be
deleted during the next connection (
), and select
Options
→
Undelete
.
Outbox
Outbox is a temporary storage place for
messages that are waiting to be sent.
Example:
Messages are placed to Outbox, for
example, when your game deck is outside the network
coverage area. You can also schedule e-mail messages
to be sent the next time you connect to your remote
mailbox.
Status of the messages in Outbox
•
Sending
- A connection is being made and the message
is being sent.
•
Waiting
/
Queued
- For example, if there are two similar
types of messages in Outbox, one of them is waiting
until the first one is sent.
•
Resend at
(time) - Sending has failed. The game deck
will try to send the message again after a time-out
period. Press
Send
if you want to restart the sending
immediately.
Summary of Contents for N-GAGE
Page 1: ...Extended User s Guide ...
Page 62: ...Images and Screen shot 62 ...
Page 104: ...Extras 104 ...
Page 114: ... Java Applications 114 ...
Page 136: ...Important safety information 136 ...