English−92
PICTURE MENU
CONTRAST
Adjusts the image brightness in relationship to the input signal. Press + or – button to adjust.
BACKLIGHT DIMMING
Automatically adjusts each of the clusters of the backlight of the LCD independently, according to the input
signal.
NOTE:
• If [AUTO BRIGHTNESS] is set to [MODE 2], this function cannot be changed to [OFF].
• At the time of shipment from the factory, this function is grayed out and [OFF] cannot be set.
To turn it off, set [AUTO BRIGHTNESS] to something other than [MODE2].
PICTURE MODE
When [SPECTRAVIEW ENGINE]
is set to [ON]
Switches to easily visible pictures suitable for the kind of images or environment where this device is used.
PICTURE MODE
Select [PICTURE MODE] from
[1] to [5]
. See
.
EMULATION
3D LUT EMU.
The 3D LUT (Look Up Table) is a three-dimensional table that maps colors into different color spaces.
The SpectraView Engine inside this monitor allows complex color gamuts, such as those for color printers,
to be emulated on the monitor directly. For example, this allows print previews or cinematic or color grading
effects to be performed within the monitor itself.
This feature is used with supporting software. 3D LUTs are uploaded to the monitor via application
software.
ON:
Enables/Activates the 3D LUT function for the selected picture mode.
OFF:
Disables/Deactivates the 3D LUT function for the selected picture mode.
Compare: In this mode, colors that lie outside the boundaries of the 3D LUT are shown in gray. It is
useful for determining out of gamut colors.
COLOR VISION EMU.
Previews various typical human vision deficiencies and is useful for evaluating how people who have such
deficiencies will perceive colors.
This preview is available in types:
• P (Protanopia)
• D (Deuteranopia)
• T (Tritanopia)
Grayscale can be used for evaluating contrast legibility.
NOTE:
Depending on the vision of the user, including those with color vision deficiency, there will be
a variation in how the screen’s color is seen and experienced. A simulation is used to illustrate
the view of those with a color vision deficiency. It is not their actual view. The simulation is a
reproduction of those with a strong color vision mode of type P, type D or type T. People with a
slight color vision deficiency will experience little to no difference compared to those with normal
color vision.
6 AXIS COLOR TRIM
With these controls, the standard color circle is divided into 6 separate ranges/areas: Reds, Yellows,
Greens, Cyans, Blues, and Magentas. Each range can be individually adjusted in Hue, Saturation, and
Offset (Brightness) for specific matching purposes. Neutral colors (grays) will not be impacted.
RED (HUE/SAT./OFFSET) HUE:
Changes the actual color within its range on the color wheel without changing the
saturation and offset. For example, the Red color range shifts reds towards Yellow or
Magenta, the Yellow color range shifts yellows towards Red or Green, and so on.
SAT. (Saturation): Changes the intensity of the color range without changing the hue and offset.
OFFSET:
Changes the brightness of the color range without changing the hue and saturation.
e.g.: This is the color changes when Red color set to minimum
value and maximum value at HUE/SAT./OFFSET.
Minimum value
0
Maximum value
Default
HUE
SAT.
OFFSET
YELLOW (HUE/SAT./
OFFSET)
GREEN (HUE/SAT./
OFFSET)
CYAN (HUE/SAT./
OFFSET)
BLUE (HUE/SAT./
OFFSET)
MAGENTA (HUE/SAT./
OFFSET)