NAMCO GODZILLA WARS Jnr. Operator'S Manual Download Page 4

Page

4. HOW TO PLAY

1.

Insert coin/s to establish credit, shown on the credit display, then press the
dispense button once. Godzilla will begin to move and the background sounds will
begin.

2.

Pressing the bomb pushbutton when lit will fire a ping-pong ball at Godzilla. If the
timing is right the ball will go into Godzilla's mouth.

3.

If six balls are shot into Godzilla's mouth in the given time, Godzilla is defeated
and a prize or tickets will be dispensed.

4.

The game is over if the player fails to shoot six balls into Godzilla's mouth in the
given time.

5. ADJUSTMENTS

5-1. DIP Switch Settings

The DIP switches on the game PCB  alter the price of play, game difficulty and ticket/

prize mode.

Note;- This machine is fitted with a credit dispense board, and the game PCB switches

should always be set for 1 coin 1 play  and game pricing set using the credit
dispense board switches.

Always turn the machine OFF when adjusting DIP switches.

Function

1

2

3

4

5

6

7

8

Coin

1 coin  -  1 play

ON

ON

ON

1 coin  -  2 plays

off

on

on

1 coin  -  3 plays

on

off

on

2 coins  -  1 play

off

off

on

2 coins  -  3 plays

on

on

off

3 coins  -  1 play

off

on

off

3 coins  -  2 plays

on

off

off

Free play

off

off

off

Number of

tickets

issued

2 tickets for each point

ON

+10 tickets for 6 points

3 tickets for each point

off

+10 tickets for 6 points

Difficulty

Hard

on

on

Medium

OFF

ON

Easy

on

off

Very Easy

off

off

Off = hopper mode / On= ticket mode

OFF

Sound in attract mode

Yes

ON

No

off

4

Summary of Contents for GODZILLA WARS Jnr.

Page 1: ...Operators Manual GODZILLA WARS Jnr...

Page 2: ...220 240 Volts AC CAPSULE SIZE 50mm DIAMETER or C2000 TICKET DISPENSER DIMENSIONS 645 w x 745 d x 1665 h with header WEIGHT 77kg ACCESSORIES Keys Cash Door 2 Coin Door 2 Back Door 2 Hopper Door or Dis...

Page 3: ...s be turned OFF and the game disconnected before replacing any parts or connecting disconnecting connectors b When unplugging the game from an electrical outlet always grasp the plug not the mains lea...

Page 4: ...game PCB alter the price of play game difficulty and ticket prize mode Note This machine is fitted with a credit dispense board and the game PCB switches should always be set for 1 coin 1 play and ga...

Page 5: ...oin counter 5 4 Hopper Switch If the hopper switch is pressed while the machine is in stand by the hopper will turn and a capsule dispensed 5 5 Test Switch There are seven test steps The steps are adv...

Page 6: ...ther second Test 6 Switch Test A bleep will sound each time the bomb button hopper switch service switch Godzilla s mouth microswitch or hopper outlet microswitch is pressed Pressing the test switch a...

Page 7: ...on Test switch remains on Opto 3 remains on Opto 2 remains on Opto 1 remains on Mouth motor not working Count Lamp Indication Fault Indicated Mouth does not return to start position at power up Godzi...

Page 8: ...Page 7 PARTS 9 14 15 behind header 13 1 10 2 3 6 8 9 4 7 11 12 16 17 5...

Page 9: ...Play Panel 6 Credit Display Panel 88300870 7 Side Acrylic L R 88300846 8 Main Dome 88300845 9 Dome Stay LH 88300865 10 Dome Stay RH 88300866 11 Playfield Acrylic 88300847 12 Credit Display 81000112 13...

Page 10: ...Page 3 22 1 2 5 11 8 9 10 11 12 13 1 16 17 15 14 18 19 20 10 11 4 x2 6 7 21 23...

Page 11: ...g Assy 88300871 9 External Circlip 12mm 88300875 10 Delrin Bush 88300877 11 Nylon Washer 88300876 12 Retaining Clip 88300874 13 Main Motor 12v Step 88300885 14 Spring Bracket Upper 88300880 15 Step Mo...

Page 12: ...7 8 Item Description Part No 1 Flip Arm 88300903 2 Spacer 88300917 3 Rod Short 88300907 4 Rod Long 88300906 5 Spring 88300909 6 Solenoid 88300908 7 Ball Shooter Main Bracket 88300902 8 Solenoid Link P...

Page 13: ...Page 14 8 SCHEMATIC Power supply POWER SUPPLY BOARD...

Page 14: ...2 12 1 1 2 2 M M2 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 SW6 M M3 HOPPER SW SW7 5V SIG GND 5V SIG GND 5V SIG GND PHOTO 2 PHOTO 1 PHOTO 3 LP12 12V 6W MOUTH 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11...

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