Page
5-2 Option Switches
6
FUNCTION
DESCRIPTION
SW1
SW2 SW3
SW4
SW5
SW6
SW7
SW8
GAME
DIFFICULTY
EASY
0
HARD
1
ATTRACT
MODE
OFF
O
ON
1
TEST
MODE
TEST OFF
0
TEST ON
1
TICKET ON
CREDIT
1 TICKET
1
NO TICKET
0
TICKET
PAYOUT
SCORE
LEVELS
2 TICKETS AT 25 POINTS
0
0
0
0
2 TICKETS AT 30 POINTS
1
0
0
0
3 TICKETS AT 35 POINTS
0
1
0
0
3 TICKETS AT 40 POINTS
1
1
0
0
4 TICKETS AT 50 POINTS
0
0
1
0
4 TICKETS AT 55 POINTS
1
0
1
0
6 TICKETS AT 65 POINTS
0
1
1
0
6 TICKETS AT 70 POINTS
1
1
1
0
7 TICKETS AT 80 POINTS
0
0
0
1
7 TICKETS AT 85 POINTS
1
0
0
1
8 TICKETS AT 85 POINTS
0
1
0
1
8 TICKETS AT 90 POINTS
1
1
0
1
9 TICKETS AT 90 POINTS
0
0
1
1
10 TICKETS AT 90 POINTS
1
0
1
1
NO SETTING
0
1
1
1
NO SETTING
1
1
1
1
5-3 Volume Adjust
The volume is adjusted on the Main PCB Board. Adjust the BGM volume control to set
the balance between background music and voice, then adjust Main volume for desired
overall volume.
5-4 Test Mode
Each time the machine is switched on it will automatically carry out a routine to
check the operation of the up/down motors and the opto sensors for each monkey.
If a motor error is detected the score display will show 'Er' and the high score
display will show the number of the faulty assembly e.g '1'. If an opto error is
detected the score display will show 'Er', and the high score display will show the
number of the faulty assembly e.g. 'o1'. The assemblies are counted from left to
right when viewed from the front of the machine.
The test mode is entered with DIP switch 3 on the PCB, see above.
a.
Turn the machine off, and switch DIP switch 3 On, then turn the machine back on.
b.
The score display shows test number. Hitting bong 5 will advance to the next test.
c.
When testing has been completed turn the machine off and reset DIP switch 3 OFF