Chapter 2
2-34
256-BIT ADVANCED MEMORY INTERFACE
§
Wider memory data path with next generation controller technol-
ogy for superior performance and throughput.
NVIDIA CINEFX 2.0 ENGINE
§
Advanced pixel shaders deliver 2x the floating-point shader pixel
performance of previous generations.
§
Support for Microsoft
®
DirectX
®
9.0 (DX9) pixel shader
2.0 +.
§
Support for DX9 vertex shader 2.0+.
§
Long pixel programs up to 1,024 instructions.
§
Long vertex programs up to 256 static instructions with up to 65,
536 instructions executed.
§
Dynamic, conditional execution and flow control.
§
Architected for Cg and Microsoft HLSL for maximum compatibility
for nextgeneration content.
§
128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline.
§
Native hardware support for 32 bpp, 64 bpp and 128 bpp
rendering modes.
§
Up to 12 pixel shader operations/clock.
§
Up to 16 textures per rendering pass.
§
Support for sRGB texture format for gamma textures.
§
DirectX and S3TC texture compression.
§
Optimized for 32-, 24-, 16-, 15- and 8- bpp mode.
§
True-color, 64x64 hardware cursor alpha.
§
Multibuffering (double, triple or quad) for smooth animation and
video playback.
INTELLISAMPLE HCT PERFORMANCE TECHNOLOGY
§
Increased visual quality at higher resolutions through advances in
compression, anisotropic filtering, and antialiasing technology.
§
Blistering-fast antialiasing and compression performance
§
Support for advanced lossless compression algorithms for both
color, texture, and z data at even higher resolutions and frame
rates.
§
Fast z-clear.
ULTRASHADOW TECHNOLOGY
§
Accelerates shadow volumes for nextgeneration games.
§
Accurately maintains shadows while discarding non-useful
information
ADVANCED DISPLAY PIPELINE WITH FULL NVIDIA NVIEW
TM
CAPABILITIES
§
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i
resolutions.
Features & Specifications
FX5900 Series
Summary of Contents for FX5200U-TD128
Page 1: ...2 i USER S GUIDE Version 6 0 August 2004 G52 V1NFZX6 i NX Series FX Series II...
Page 6: ...vi...
Page 10: ...Chapter 1 1 4...
Page 60: ...Chapter 2 2 50...
Page 75: ...Hardware Installation 3 15...
Page 100: ...Software Installation 4 25...
Page 124: ...Chapter 5 5 24...
Page 130: ...Chapter 6 6 6...
Page 131: ...Troubleshooting 6 7...
Page 132: ...Chapter 6 6 8...