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SFH-30 Quick Start Guide
7
Your first session
Instructions for using the SFH-30 head with a specific controller, or with
Flair Motion Control Software running on a PC, are beyond the scope of
this manual. The first time you use the head you typically need to
perform the steps given below. Refer to the manual that came with your
controller or software for details.
1.
Attach the power cables to the head and controller.
There is no power switch on the SFH-30 head; the power is
on whenever the 24-volt power supply is attached and live.
After you have attached the power cable, make sure the
power indicator LED on the head lights up.
Similarly, to turn off the head you simply remove the power cable.
All MRMC controllers and heads have robust electronics that are
designed to withstand the rigours of connection and disconnection
to live power cables.
2.
Load the head.
The head does not retain any operating system when it is switched
off, so when you turn on the head you must load the head operating
system from the attached controller or PC.
For example to load the head from an MSA-based controller from
MRMC (such as the LFP, MSA-20 Handwheels, Joystick Controller,
or Mini MSA) you press the
SELECT
knob on the controller when
prompted to do so. Different head models and controller-head
connection methods use different operating systems, so be sure that
the operating system that you load from your controller is the
Hint
It is a good idea to attach the power cables last, after all the
other cables are in place.
It is also recommended that you power up the controller last,
after powering up the head if you are using Ethernet to connect
the head to the controller, as powering up two devices
simultaneously on the same Ethernet network can cause
communication problems.
Power
LED