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M41 LAAG (vehicle mounted)
3-barreled, electric-powered, link-less drum-fed,
vehicle mounted light anti-aircraft gun. Standard
armament on Warthog. Fires 450-550 rounds per
minute. Excellent armor penetration capability.
Recent events have exposed us to yet more Covenant military technology, much
of it more powerful than previously encountered, and used in widely differing
combat situations. Following is a rough field guide to currently known Covenant
armaments.
Plasma Pistol (dual wield)
Understood better than most Covenant
weapons, Plasma Pistol is semi-automatic,
directed-energy weapon. Fires rapid bursts
of superheated plasma, but holding trigger
for extended period can build a powerful
overcharged plasma bolt. Becomes temporarily
unusable as it discharges excess heat. Both
Plasma Pistol and Rifle use power core we don’t
fully understand.
Plasma Rifle (dual wield)
Favored by Elites, but used by many Covenant
troops, is a directed energy weapon and
capable of both automatic and semi-automatic
fire. Extended bursts of automatic fire cause
weapon to overheat, temporarily disabling gun
and depleting energy core. Once energy core
has completely discharged, it is useless.
Needler (dual wield)
Unusual magazine-fed weapon fires razor-
sharp crystalline projectiles, using unexplained
homing ability to center on soft organic
targets, to pierce flesh no matter the angle
of impact. Energy shields deflect them
successfully, and they ricochet from other hard
surfaces. Ammunition explodes after it impacts
flesh, causing further damage.
M68 Gauss Cannon
(vehicle mounted)
Asynchronous linear-induction motor produces
bipolar magnetic field to fire 25mm projectile
at hyper-sonic velocity. Excellent armor
penetration capability, but not as effective
against multiple infantry.
Ammo Capacity:
Unlimited.
Ammo Capacity:
Unlimited.
Core Power Output:
100-150 kV : 2-3 dA.
Rate of Fire:
420-600 rounds per minute.
Ammo Capacity:
30 rounds per magazine.
M9 HE-DP Fragmentation Grenade
Basic explosive device has changed little thanks
to excellent design and flexibility. Well-thrown
grenade will kill or stun most opponents. Fuse
activates half a second after striking surface or
object to avoid accidental detonation. Also allows
combatants to “bounce” grenade into difficult to
reach targets.
Radius:
15-30 feet.
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