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Battling the Ghoulies

While Cooper might not have willingly chosen 

to be in this situation, he’s certainly not 

going to let it get the best of him. Undaunted 

by numbers, he’ll press the attack against 

oncoming Ghoulies with a vengeance, trusting 

in sheer bravado (and occasional blind panic) 

combined with a repertoire of armed and 

unarmed combat moves to see him through.

Regardless of whether or not Cooper’s lucky 
enough to have picked up a weapon, 

R

 (Right 

thumbstick) is always used to launch his 

attacks. Movement is controlled separately by 

L

 (Left thumbstick). In combination, the two 

thumbsticks give Cooper the freedom to aim 

punches, kicks, and weapons in any direction, 

not just the one he’s facing. You’ll soon see how 

essential this is to overcoming the (sometimes 

terrifying) odds!

The range and variety of unarmed combat 

moves open to our hero comes as a surprise 

even to him, and the type of move executed 

depends upon distance from the target and 

position in the chain of attacks. See the 

Weapons section (pages 22-23) for more details 

on the arsenal of Temporary and Permanent 

Weapons stored deep within the mansion, and 

what spectral bottom-kicking advantages each 

of the different types has to offer.

Rooms

Ghoulhaven Hall and its grounds are split into 

over 50 rooms of various sizes which could 

be anything from a narrow, gloomy hallway 

with peeling wallpaper to a wide outdoor 

farmyard haunted by all kinds of eerily 

unfamiliar sounds and shadows.

Each Chapter of the game takes place over a 

number of rooms, some telling a more tangled 

and far-reaching tale than others. By the time 

he’s wrapped up his business at Ghoulhaven, 

Cooper’s likely to know the layout of the place 

better than Crivens himself!

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Summary of Contents for GRABBED BY THE GHOULIES

Page 1: ... Part No X09 93065 Get the strategy guide primagames com l Rotate Camera L Move APick Up Weapon Advance Text r Rotate Camera Pause Game Skip Story R Attack l r Auto center Camera B Discard Temporary Weapon ...

Page 2: ...when you are drowsy or fatigued If you or any of your relatives have a history of seizures or epilepsy consult a doctor before playing Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software Avoid Damage to Your Television Do not use with certain televisions Some televi...

Page 3: ...and Cooper s world is turned totally upside down Stunned he realizes he has no choice but to attempt a rescue What Cooper doesn t know is that there s more to Ghoulhaven Hall than meets the eye A lot more This first fateful appearance of its inhabitants has given him an inkling that it s not just your everyday dilapidated old mansion but until he sets foot inside he has no idea just how many Ghoul...

Page 4: ...owner of Ghoulhaven Hall and the slightly unhinged mastermind behind Cooper s entire nerve jangling ordeal Is a final reckoning with the Baron inevitable Our hero an unsuspecting young everyman trying to make the best of his predicament and ultimately rescue Amber from the depths of this hair raising Hall Cooper s girlfriend who is not having a good day and isn t likely to see it improve much unti...

Page 5: ...raight into the adventure After the introductory sequence you ll see the Save screen gateway to the main game There are three separate slots available for you to save your progress each as vacant as a zombie s head upon your first visit Use D pad to highlight an empty slot then press A to open it Next enter a name using move cursor A select l or r move text cursor and X toggle symbols Note If you ...

Page 6: ...ng a Permanent Weapon R Right thumbstick Push in the direction of your attacker to swing the weapon or hold it in that direction to fire l r Auto center Camera B Discard Temporary Weapon Pause Menu Options b Go to Game Stats page b Go to Map page B Return to game X Quit game Y View Challenge rules during Challenges only 8 9 ...

Page 7: ...Cooper s Energy Challenge Icon Ghouly Energy Ghoulies Temporary Weapon Grab Icon Cooper Permanent Weapon Challenge Door Permanent Weapon Ammo Gauge 10 11 ...

Page 8: ...in search of secret passages newly opened doors and lesser known pathways Sometimes the advice offered may even seem too helpful but under the circumstances who can afford to ignore it Certain rooms could end up being visited more than once but don t expect to face the same situation behind those familiar doors each time Cooper could pass through a room relatively unhindered once twice maybe three...

Page 9: ...sometimes terrifying odds The range and variety of unarmed combat moves open to our hero comes as a surprise even to him and the type of move executed depends upon distance from the target and position in the chain of attacks See the Weapons section pages 22 23 for more details on the arsenal of Temporary and Permanent Weapons stored deep within the mansion and what spectral bottom kicking advanta...

Page 10: ...n in Grabbed by the Ghoulies Instead Cooper returns to the start of the scene or another suitable point ready to give it another shot Scares Although Cooper s kept permanently on edge by Ghoulhaven s chilly atmosphere and lurking tenants it s the Hall s capacity for sudden Scares that can have the most shocking effect Scares are surprise events such as phones ringing without warning or Ghoulies po...

Page 11: ...rtainly won t be easy There are several sets of Challenge criteria which are combined and shaken up later in the game to create increasingly wild situations CHALLENGE TYPE REQUIREMENTS One Breed Defeat all Ghoulies of a specific breed Defeat All Defeat all Ghoulies regardless of breed Find The Key Locate a key hidden within a background object Find The Ghouly Key Pin down and overcome the Ghouly h...

Page 12: ...aven Hall are weapons that can be picked up and used to great effect against the local shambling denizens Cooper s not complaining about this but there are other items to be found which could prove even more valuable Some of these will be supplied at the appropriate time such as the all important map others lie scattered throughout the Rooms there for the finding by anyone who takes a break from G...

Page 13: ...ees him All weapons obtained by Cooper during the course of his unplanned night out can be grouped into one of three categories Permanent Weapons Temporary Weapons and Special Temporary Weapons Permanent Weapons These are weapons passed on to Cooper at key stages in the game by other characters Each is permanent in that Cooper automatically makes use of the weapon until the time comes for it to be...

Page 14: ...s have no intention of fighting fair and if they can round up 15 or 20 of their kind to bear down on Cooper in a single room so much the better The opulent rooms and darkened passageways of Ghoulhaven Hall are home to all manner of Ghouly breeds each and every one of them bearing an intense objection to Cooper s presence Ghoulies can be humanoid animal or object alive or dead animate or inanimate ...

Page 15: ...ve Malpass Gavin Price Art Graphics Steve Mayles Ed Bryan Steven Hurst Neill Harrison Darren Nesbitt Andrew Pollington Software Chris Sutherland Phil Baker Michael Boulton Will Bryan Kieran Connell Salvatore Fileccia David Pashute James Thomas Mark Wilson Music Sound Effects Grant Kirkhope Voices Steve Malpass Estelle Ellis Grant Kirkhope Steve Mayles David Pashute Ed Bryan Chris Sutherland Louise...

Page 16: ...eek including holidays 24 hours a day In the U S call 1 900 933 TIPS 95 per minute In Canada call 1 900 561 HINT 1 50 Canadian per minute Xbox Game Tips Support Representative Available 7 days a week including holidays In the U S call 1 900 933 TIPS 1 40 per minute In Canada call 1 900 561 HINT 1 50 Canadian per minute Important Individuals under 18 years of age need a parent s or guardian s permi...

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