The MIOConsole3d Application
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1. When you re-attach the missing 3d box(es), all I/O routes and DSP processors are restored as if they
were never removed.
feature of MIOConsole3d to import entire domains from one facility
to another, with all routing, gain structure, mixer parameters, etc. fully intact.
3. You can create or modify mixer files for your standard 3d rig without the boxes being on-line (or
even in the same country). In fact, you can modify the mixer files on any computer running the
Console3d application. Just fire up the Console3d app, open your Console3d file, edit freely and
save the new Console file (appropriately renamed, of course) back to the Host (or email it ahead).
When you get to your destination the new file loads up fully functional, just as if it were built with
the boxes all hooked up.
MHLink Port Status
The
“MHLink Port Status”
displays the connection status of every MHLink port in the Domain.
Figure 10.80: MHLink Port Status displays
“MHLink [T]” shows the status of the ‘Top’ MHLink port and “MHLink [B]” shows the ‘Bottom’ port of each
3d box. There are three possible states for any MHLink connection. Per the example above, starting at
the top:
• “MHLink [T]: L” means the ‘Top’ MHLink port is
L
inked
and
L
ocked
, meaning it has a good physical
connection and is communicating with another MHLink device in the daisy-chain.
• “MHLink [B]: C” indicates the Host
C
omputer
connection, in this case to the ‘Bottom’ MHLink port.
Only box #1, the Root box, will have this designation. If by chance you ever see a “C” on any MHLink
unit port other than the Root, you want to pull that plug. You can also think of it as the “
C
onsole”
connection, because without this link Console3d cannot communicate with the boxes.
• “MHLink [T]: U” indicates the ‘Top’ port is
U
nconnected
, meaning one of three things: either there
is no MHLink cable attached to that port, the cable that is attached is bad or disconnected at the
other end, or the box to which it is attached is turned off.