COPYRIGHT
1996 MERIT INDUSTRIES, INC.
PM0070-0C
MEGATOUCH SUPER IV MANUAL
7
To Enter This Screen, Press “Coin-In Menu” In The Setup Screen
Figure 3 - Coin-In Menu Screen
The coin/credit ratios of the game may be adjusted to meet any application. The CPU board supports up to six coin
inputs: two mechanical mech inputs (1M and 2M) and four electronic mech inputs (1E, 2E, 3E and 4E). (Electronic coin
mechs are typically used when more than one type of coin needs to be accepted. If you would like to convert your game
from a mechanical mech to an electronic mech, please contact your distributor or Merit Technical Support for wiring
details.)
The coin/credit ratios can be adjusted by touching the screen at the location you want to change. The meter pulse can
also be adjusted so that the coin meter can show the actual cash value of the coins in the cashbox, not just the total
number of coins .
Example: Let’s say that in the country of Atlantis the currency is called units. Atlantis, however, has a 1 unit coin, a 2
unit coin and a 5 unit coin. You decide that 1 credit on the game should cost 1 unit. However, to encourage more play
you want to give 6 credits for a 5 unit coin. The coin setup screen would be programmed as follows:
COIN
INPUT
COINS
=
CREDITS
&
METER
PULSES
1E
1
1
1
2E
1
2
2
3E
1
6
5
For every 1 unit coin, the game would give 1 credit and count 1 pulse on the mechanical coin counter. For every 2 unit
coin, the game would give 2 credits and count 2 pulses on the mechanical meter. For every 5 unit coin, the game would
give 6 credits and pulse the mechanical meter 5 times. The mechanical meter will now display the total number of
“units” in the cashbox, not total coins or credits. Press “DEFAULT” to return to the factory settings. Press “EXIT” to
return to the GAME SETUP menu.
COIN/CREDIT SETUP
COIN
INPUT
COINS
=
CREDITS
&
METER
PULSES
1E
1
1
1
2E
1
1
1
3E
1
1
1
4E
1
1
1
1M
1
1
1
2M
1
1
1
DEFAULT
EXIT