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Manufactured in China by MGBI - Rue des Colonies 11 – 1000 Brussels – Belgium

©2014 MARVEL ©2014 MEGABLEU, Belgium. All rights reserved.

Warning! Choking hazard. Not suitable 
for children under 36 months due to 
small parts. 

Please retain this notice for future 
reference.

Distributed in the UK by:

Goldfish & Bison

20 Market Place - Brentford - Middlesex - TW8 8EQ

[email protected] 

VERY IMPORTANT :

- For each game 

the electronic projector must synchronise with the gun 

to be able to 

start playing the game. 
(Please read carefully paragraph 

1 “Synchronisation”

 under chapter 

“PLAYING 

INSTRUCTIONS”

).

- The white line displayed on the front side of the box, between the gun and 
Spider-Man, is just an illustration. 

The infrared line of the gun is not visible.

OBJECT OF THE GAME

To hit as many Rhino as possible within a limited time frame.

SET UP

Maximum shooting distance of the gun is 2.5 metres.
Make sure that the room you play in is smaller than 5x5 metres.
Place the projector on a table in the middle of the room.
Put out the lights (or shut the curtains) until the room gets sufficiently dark. 

Do not play in a room which has a glass wall.

REPLACING BATTERIES

1. The gun:

- Open the batteries area by using a screw driver.
- Install 3 AAA batteries taking into account the “+” and “-“ 
battery terminal as described in the battery area.
- Screw the battery cover again to the gun.

2. Spider-Man projector:

- Open the batteries area by using a screw driver.
- Install 4 AA batteries taking into account the “+”
and “-“ battery terminal as described in the battery area.
- Screw the battery cover again to the projector.

                          SAFETY REGULATIONS

Caution!

• Replacing batteries should always be done by an adult or under the supervision of an adult.
• Always follow the instructions carefully. Use only batteries specified and be sure to insert them 

correctly matching the + and – polarity markings.
• Rechargeable batteries: do not mix these with any other type of batteries. Always remove 

from the product before recharging. Recharging should be done under adult supervision. Do 

not recharge other battery types.
• Do not short-circuit the supply terminals.
• Do not mix used batteries with new ones, standard (saline) with alkaline and rechargeable 

batteries with standard or alkaline batteries.
• Do not try to supply the product with power through use of mains power or another 

independent power supply system.
• Remove batteries if product is not to be played with for a long time.
• Remove exhausted or dead batteries from the product.
• Bring your used batteries to an authorized waste disposal centre.
• Keep batteries away from fire. Danger of explosion.
• Should this product cause, or be affected by local electrical interference, move it away from other electrical equipment. 

Reset if necessary (switching off and back on again or removing and re-inserting batteries).
• Please retain this information for future use.

MAIN PROBLEMS :

The gun is designed to last for about 1 000 game sessions of 90 seconds. After 1.000 game sessions the gun may no longer 
function normally.
 

RULES OF THE GAME

1 or more players

CONTENT: 

1 electronic projector* (Spider-Man)*, 1 electronic gun**, 1 manual.

*Works on 4 AA batteries (not included), **Works on 3 AAA batteries (not included)

- Spider-Man does not turn 
his head or his head turns 
too slowly.

- The power switch is set to 
the OFF position and/or 
weak or dead batteries.

- The power switch should be 
set to the ON position.

- Insert new batteries or 
recharge batteries in case of 
rechargeable batteries.

- Insert new batteries or 
recharge batteries in case of 
rechargeable batteries.

- Darken the room or play in 
a darker room.

- Insert new batteries or 
recharge batteries in case of 
rechargeable batteries.

- Move the projector closer 
to the wall.

- Insert new batteries or 
recharge batteries in case 
of rechargeable batteries.

- Weak or dead batteries 
and/or the room is not dark 
enough or there is a glass 
wall in the room.

- Weak or dead batteries.

- The distance between the 
projector and the wall / 
ceiling exceeds 2.5 metres.

- Weak or dead batteries.

- The Rhino image that is 
projected on the wall is not 
clear.

- The sound or light from the 
LCD screen of the gun is too 
weak.

- The shot of the gun 
does not reach the 
image of Rhino

PROBLEM

POSSIBLE 

CAUSE

SOLUTION

www.megableu.com

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