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BBG025_017M
12
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WARNING:
Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to
operate the equipment.
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
Game Modes
G 1: Single Player, One Hoop
. Player must score only on the Home hoop.
. 2 points are counted for every shot made on the Home hoop only.
. Unlimited time , Maximum score:100
G 2: Single Player, Any Hoop
. Player must score on HOME or VISITOR hoop.
. 2 points are counted for every shot made on either hoop.
. Unlimited time , Maximum score:100
G 3: Single Player, Alternating Hoop
. Player must score on alternating hoops. For example: score on HOME, score on VISITOR, score on HOME, score on
VISITOR, etc.
. 2 points are counted for every shot made on the correct hoop.
. Unlimited time , Maximum score:100
G 4: Two Player, Count Up
. Each player must score on their own hoop - HOME or VISITOR.
. 2 points are counted for every shot made.
. Time is preset to one minute.
. The winner is the player who scores the most points in one minute on their own hoop.
G 5: Two Player, Count Down
. Each player must score on their own hoop - HOME or VISITOR.
. Each player starts with 20 points and 2 points are deducted for every shot made in their own hoop.
. There is no time limit.
. The winner is the player who gets to zero, or scores 10 shots, first.
G 6: Two Player, Match Play
. There are 20 games in a match. Each game lasts for 5 seconds.
. Each player must score on their own hoop - HOME or VISITOR.
. The player that scores first on their own hoop during each 5 second game receives 2 points.
. Only one score is counted for each 5 second game.
. The winner is the player with the most points at the end of the 20 game match.
G 7: Two Player, Pro-Match Play
. There are 12 games in a match. Each game lasts for 5 seconds.
. Each player must score on their own hoop - HOME or VISITOR.
. In games 1-3 and 7-9, the player that scores first on their own hoop receives 2 points. Only one score is counted per game.
. In games 4-6 and 10-12, the player that scores first on their own hoop receives 3 points. Only one score is counted per game.
. The winner is the player with the most points at the end of the 12 game match.
G 8 : Two Player, Any Hoop, 10 scores in 99 seconds.
. Time limit is 99 seconds.
. Maximum score is 10 points.
. Each player scores 2 points on either the Home or Visitor hoops.
. Player 1 plays until either 10 points have been scored or 99 seconds have elapsed, then Player 2 starts their game.
. The player to have scored 10 points in the quickest time is the winner.
The Electronic System goes into sleep mode after 13 minutes of inactivity.