
OBJECTIVE OF THE GAME:
The objective of the game is to pitch (or throw) the horseshoes or scoring ring to encircle the stake or get as close to the stake as possible.
COURT LAYOUT
The official court size is 52-ft x 12-ft as shown in the Court Layout Diagram. However you can play the game in almost any available space.
Horseshoes or Scoring Ring can be played on any surface; sand, dirt, grass, etc.
How to hold and pitch the Horseshoes or Scoring Ring
The horseshoes or scoring ring can be held in the middle, on one of the straight legs, or any position that is comfortable.
The horseshoes or scoring ring must be pitched from behind the foul line.
Start of the Game
A coin toss can determine which player or team will pitch first. The team or player winning the toss will start the game. The
first player or team will pitch both of their horseshoes or scoring ring. Then the opposing player or team will pitch both of
their horseshoes or scoring ring.
Scoring
The horseshoe or scoring ring closest to the stake scores. The horseshoe or scoring ring must be within six inches (officially)
of the stake to score or within any established distance agreed upon before the start of the game. Any horseshoe or scoring
ring that encircles the stake is called a “ringer”. To qualify as a “ringer”, you must be able to set a straight edge against both
heels of the horseshoe without touching the stake. A “ringer” is the highest score a player can score with one horseshoe or
scoring ring.
Points
One horseshoe or scoring ring closer to the stake than any of the opponents horseshoes or scoring ring scores 1 point.
Two horseshoes or scoring ring closer to the stake than any of the opponents horseshoes or scoring ring scores 2 points.
One ringer scores 3 points.
One ringer and closest horseshoe or scoring ring pitched by the same player scores 4 points.
Two ringers for one player or team and none for the opposing team scores 6 points.
In the event of equal pitches from opposing players or teams, any points made cancel each other out. Example: Player A has one
ringer and player B has one ringer - no points are awarded to these horseshoes or scoring ring. Example B: Player A has two ringers
and player B has one ringer - player A receives 3 points and player B receives no points.
The official number of points needed to win is 21. This can vary if decided before the start of the game.
Each round is divided into two innings. Each inning is completed when all two (2) horseshoes or scoring ring have been
played and measured.
Any horseshoe or scoring ring that is moved, when hit by another player, will be measured from its new position. If a player
knocks one of his opponent’s horseshoes or scoring ring from a non-ringer position to a ringer position, that horseshoe or
scoring ring will score as a ringer and 3 points will be awarded to the holder of that horseshoe or scoring ring.
52 feet
40 feet
Stake
12 f
eet
9 feet
Foul Line
6 feet
6 f
eet
14
Stake
14
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English
STANDARD COURT LAYOUT
FLYING DISC
RULES
Tossing and catching the Disc is great fun when playing with friends or the family dog.
HORSESHOES AND SCORING RING RULES