MD SPORTS NE300Y22005 Assembly Instructions Manual Download Page 11

OBJECTIVE OF THE GAME:

The objective of the game is to pitch (or throw) the horseshoes or scoring ring to encircle the stake or get as close to the stake as possible.

COURT LAYOUT

The official court size is 52-ft x 12-ft as shown in the Court Layout Diagram. However you can play the game in almost any available space. 
Horseshoes or Scoring Ring can be played on any surface; sand, dirt, grass, etc.

How to hold and pitch the Horseshoes or Scoring Ring

The horseshoes or scoring ring can be held in the middle, on one of the straight legs, or any position that is comfortable. 

The horseshoes or scoring ring must be pitched from behind the foul line.

Start of the Game

A coin toss can determine which player or team will pitch first. The team or player winning the toss will start the game. The 

first player or team will pitch both of their horseshoes or scoring ring. Then the opposing player or team will pitch both of 

their horseshoes or scoring ring.

Scoring

The horseshoe or scoring ring closest to the stake scores. The horseshoe or scoring ring must be within six inches (officially) 

of the stake to score or within any established distance agreed upon before the start of the game. Any horseshoe or scoring 

ring that encircles the stake is called a “ringer”. To qualify as a “ringer”, you must be able to set a straight edge against both 

heels of the horseshoe without touching the stake. A “ringer” is the highest score a player can score with one horseshoe or 

scoring ring.

Points

One horseshoe or scoring ring closer to the stake than any of the opponents horseshoes or scoring ring scores 1 point.

Two horseshoes or scoring ring closer to the stake than any of the opponents horseshoes or scoring ring scores 2 points.

One ringer scores 3 points.

One ringer and closest horseshoe or scoring ring pitched by the same player scores 4 points.

Two ringers for one player or team and none for the opposing team scores 6 points.
In the event of equal pitches from opposing players or teams, any points made cancel each other out. Example: Player A has one 
ringer and player B has one ringer - no points are awarded to these horseshoes or scoring ring. Example B: Player A has two ringers 
and player B has one ringer - player A receives 3 points and player B receives no points.

The official number of points needed to win is 21. This can vary if decided before the start of the game.

Each round is divided into two innings. Each inning is completed when all two (2) horseshoes or scoring ring have been 
played and measured.

Any horseshoe or scoring ring that is moved, when hit by another player, will be measured from its new position. If a player 
knocks one of his opponent’s horseshoes or scoring ring from a non-ringer position to a ringer position, that horseshoe or 
scoring ring will score as a ringer and 3 points will be awarded to the holder of that horseshoe or scoring ring.

52 feet

40 feet

Stake

12 f
eet 

9 feet

Foul Line

6 feet 

6 f

eet 

14

Stake

14

NE300Y22005

www.medalsports.com

10

(The last page)

English

STANDARD COURT LAYOUT

FLYING DISC 

RULES

Tossing and catching the Disc is great fun when playing with friends or the family dog.

HORSESHOES AND SCORING RING RULES

Summary of Contents for NE300Y22005

Page 1: ...Assembly Instructions MODEL NE300Y22005 www medalsports com 877 472 4296...

Page 2: ...ildren under 3 years WARNING Please do not climb or lean on the product Adult supervision is required for children playing this game 1 2 English IMPORTANT NOTICE Keep away from pets in assembly area N...

Page 3: ...assembly of your product Verify that you have all listed parts as shown on the part list page 1 2 Net 5 x1 FOR FIG 2 Top Guide Rope 6 x2 FOR FIG 3 Bottom Guide Rope 7 x2 FOR FIG 4 Top Pole 2 x2 FOR F...

Page 4: ...rts com 3 Continued on the next page English ASSEMBLY FIG 2 5 x1 FIG 1 1 x2 x2 2 x2 3 x2 4 1 2 3 4 Pole Cap Fourth Hole Third Hole First Hole Second Hole Top Pole Middle Pole Bottom Pole 2 2 2 5 2 Sec...

Page 5: ...NE300Y22005 www medalsports com 4 Continued on the next page English ASSEMBLY FIG 4 7 x2 FIG 3 6 x2 Ground Stakes Tension Clip 6 Knot 2 6 First Hole Tension Clip 7 Knot 3 7 Fourth Hole...

Page 6: ...poles across the playing area until the Net is taut Press the Pole Anchors into the ground with the poles touching the ground Slip the poles onto the anchors Holding the poles in the vertical position...

Page 7: ...uide Rope tension clips large enough to slip over the stakes already in the ground Make sure that the Guide Rope loops are placed under the stake hooks Top Guide Rope Bottom Guide Rope Loop Ground Sta...

Page 8: ...after each serve so no player on the opposing team receives two consecutive serves Teammates must serve consecutively IN SINGLES The players serve from the right half court when their score is 0 or an...

Page 9: ...side walls or the person or clothing of a player 7 If a player reaches over the net and hits the shuttle on their opponents side of the court However a player may hit the shuttle on their side of the...

Page 10: ...team SERVING AREA The serving area should be a minimum of 5 feet behind the back boundary of the court In the event that the playing area does not provide enough space for such an area then the servi...

Page 11: ...horseshoe or scoring ring closer to the stake than any of the opponents horseshoes or scoring ring scores 1 point Two horseshoes or scoring ring closer to the stake than any of the opponents horsesho...

Page 12: ...www medalsports com...

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