The player should try to earn the chance of picking the next target by making a hit on the current target first. Single-6 is
the first target when the game starts. Within the three throws, the player has to hit the target once to save his/her lives.
As long as the hit is made by the first or the second throw, the player has a chance with one throw to select the next
target. Singles, Doubles and Triples are all considered as different targets. The strategy is to pick the toughest target for
the opponents as possible, such as “triple¬20” or “double-Bullseye”. The last player who has a “Life” left is the winner.
To begin this game, each player must throw one dart to determine at which color (black or tan) they will be shooting. (If
the player hits a bullseye with this dart, they must throw again to decide the color). Each player then tries to hit their color
target in order to add up to the total score (which must be decided on and set up in Game Options at the beginning of
the game: 100, 200, 300, 400 or 500). If a player throws a dart in an opponent’s color, then the mark does not count. The
bullseye does count towards your total score. The first player to the pre-set final score wins.
DB300Y21006
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English
GAME OPTIONS
GAME G16 - BIG-6
GAME G17 - COLOR
This game is played the same as
COLOR
with the following exception. If a player throws their dart in an opponent’s color,
that opponent gets the points added towards his total score.
GAME G18 - BONUS COLOR
This game is played the same as
COLOR
with the following exception. If a player throws their dart in an opponent’s color,
those points are deducted from the player’s total score.
GAME G19 - CORRECTIONAL COLOR
This game is played the same as
COLOR
with the following exception. Each player tries to hit their color target to mark
one point. (The total score must be decided on and set up in Game Options at the beginning of the game: 3, 4, 5, 6, or 7
total marks). If a player throws a dart in an opponent’s color, one mark is removed from the player’s total score and the
player loses his turn.
(The bullseye does count towards your total score.) The winner will be the only player with marks remaining (when all
others are at zero).
GAME G20 - NO SCORE COLOR
This game is played the same as
COLOR
with the following exception. Each player tries to hit their color target to gain
the highest possible score. (The total number of darts to be thrown must be decided on and set up in Game Options at
the beginning of the game: 5, 10, 15, or 20 total darts).
If a player throws a dart in an opponent’s color, it does not count towards the total score. (The bullseye does count
towards your total score.) The player with the highest total of points after all the darts are thrown is the winner.
GAME G21 - FREE-DART COLOR
In this game, each player throws three darts. The player with the highest 3 dart total wins that round.
Game is played until one player reaches a total of 7 rounds won.
GAME G22 - SHOOTING I
This game is played just like
SHOOTING I,
however, only darts that land in the single, double or triple areas of the following
Target Area numbers will count towards the score: 15, 16, 17, 18, 19, 20, Bullseye. Winner is the first one to win 7 rounds.
GAME G23 - SHOOTING II
This game is played just like
SHOOTING II
. The game lasts seven rounds and the winner is the first to reach four rounds won.
GAME G24 - SHOOTING III
This game is played just like
SHOOTING III
, however, only darts that land in the single, double, or triple areas of the following
Target Area numbers will count towards the score: 15, 16, 17, 18, 19, 20, Bullseye. The game last seven rounds and the winner
is the first one to win four rounds.
GAME G25 - SHOOTING IV