5.0 U
SING THE
P
ROGRAMS
8
5.1 INTRODUCTION TO THE PROGRAMS
The Matrix treadmill the user has selected comes with 6 preprogrammed workouts. Quick
Start allows the user to get to the workout with the touch of one button. Manual allows the
user to input the correct information for accurate calorie calculations and easy program
switching on the fly. Intervals, Rolling, and Fat Burn use selected levels to challenge any
user. Press Random for more program profiles. Target Heart Rate uses the inputted target
heart rate to adjust for the duration of the workout and includes a 5 minute 2 level reduc-
tion cool down.
5.2 RUN TIME PROGRAM SCREENS DESCRIPTIONS
STARTING 3.2.1 SCREEN
This screen is the countdown screen for starting a program.
DOT MATRIX
Countdown text STARTING "3…2…1" is displayed in the dot matrix. A beep
is produced for every change in count. The belt will start moving a few seconds after the
"1" appears.
RUN TIME SCREEN-MANUAL PROGRAM
This screen is the manual program running screen. The user controls all functions. There
is an oval track set to the total time of the program. A distance motivational message will
appear every _mile and an amber dot will remain at that point of time on the track.
DOT MATRIX
A manual track with the_mile indicators. The spent time is displayed in green,
the un-used in red and the current segment blinks in amber. Every _mile the current
mileage is displayed on the dot matrix and the segment that the_mile change took place
remains solid amber.
RUN TIME SCREEN-LEVEL BASED PROGRAMS
(INTERVAL, ROLLING INTERVAL, FAT BURN AND RANDOM)
Level based programs have similar functions except for the program in use. Level based
programs take the number of LED's illuminated in a column of the current graphic and
translate them to an elevation based upon current level. When changing between programs,
the elevation will change to the current programs elevation after five seconds or when the
segment changes, whichever is first.
DOT MATRIX
Level based graphics consist of expired columns (green), current column
(flashing amber), and pending columns (red). Each column height corresponds to a poten-
tial change in elevation depending upon the level setting.
ALPHA NUMERIC
NORMAL
Calories and Pace
HR PRESENT
Calories and Current HR (HR symbol flashes in response to heart rate).
LEVEL CHANGES
Temporary display of text "LEVEL XX" with XX being the current level.
KEYS
ELEVATION UP/DOWN
Increases/decreases level. Value displayed in the elevation win-
dow will change when change in level for given LED's displayed change the elevation.
SPEED UP/DOWN KEYS
Increases/decreases speed.
PROGRAM KEYS
Change to selected program (except HR), displays "reset for HR" mes-
sage if HR key.
STOP KEY (PRESSED)
Jumps to pause screen.
ENTERTAINMENT KEYS
Entertainment key functions are active.
NUMERIC ENTRY KEYS
Edits the current speed after a selection is made and enter is
pressed.
WARM-UP SCREEN
(HEART RATE PROGRAM ONLY)
This screen operates as a manual program for the warm up period. Initial warm up will be
2 minutes and any pause in program will be 1 minute (or until heart rate is within 10 BPM
of goal heart rate). During the warm-up the user will be prompted to increase the active
variable (speed or elevation). If the active variable is greater than_the maximum value set
in the pre-program section the user will be prompted to increase the alternate variable. A
prompt will indicate the user is approaching the target heart rate.
DOT MATRIX
A manual track without the _mile amber dot indicators.
IMPORTANT MESSAGES
Starting Warm up message at the beginning of the warm-up.
Increase elevation or speed message depending upon the level of the active variable.
Approaching Target Heart Rate message, as the heart rate stabilizes within 10 BPM of
the target.
Reset for programs message (change from heart rate to other programs not allowed using
program keys).
KEYS
ELEVATION UP/DOWN
Increases/decreases current elevation
SPEED UP/DOWN KEYS
Increases/decreases current speed
STOP KEY (PRESSED)
Jumps to pause screen
ENTERTAINMENT KEYS
Entertainment key functions are active
After warm up program ends (1 or 2 minutes see warm-up screen) changes to program run
time screen.
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