CAR MECHANIC FLIPPER -
USER’S MANUAL
www.magicplay.eu
13
5.2
SERVICE MENU
MAIN MENU
v1.X.X
Indicates software
version
DEVICE
SETTINGS
MUSIC VOLUME
0-100
Set music volume
SFX VOLUME
0-100
Set effects volume
DEMO VOLUME
0-100
Set demo volume
DEMO FREQUENCY
10-200s
Set demo frequency
ENTER SERVICE
MODE
Enter to system desktop
GAME
SETTINGS
LIVES
1-6
Set player lives per game
CREDIT
SETTINGS
FREE PLAY
ON / OFF
Free play, no credits needed
CREDIT MECHANISM
COIN / BILL
Select coin or bill acceptor
COIN TYPE
ELECTRICAL / PULSE / CARD
Acceptor type: newer electrical or classic
pulse. CARD works as PULSE.
GAME PRICE
1-20
How many credits needed to play 1 game
COIN CH1 VALUE
1-10
Value of CH1 coin acceptror
COIN CH2 VALUE
1-10
Value of CH2 coin acceptror
COIN CH3 VALUE
1-10
Value of CH3 coin acceptror
COIN PULSE VALUE
1-10
Value of PULSE coin acceptror
BILL PULSE VALUE
1-100
Value of PULSE bill acceptror
TICKET
SETTINGS
TICKETS
ON / OFF
TICKET VALUE
1, 2
Change won tickets value
TICKETS MERCY
0 - 50
Free tickets at beggining of the game for
everyone
FIXED TICKETS
0 – 100 (0=OFF)
Win always the same amount of tickets
TICKET MODE
FORSCORELEVELS /
FORSCORE
Choose between two reward systems: for 10
defined score levels, or for calculated in-game
points
FOR SOCRE LEVELS: X POINTS
= X TICKETS
X tickets for points levels. Point levels: 100,
500, 1000, 2000, 3000, 4000, 5000, 6000,
7000, 8000. Points values are constant.
FORSCORE: 1 TICKET = X
POINTS [10-500]
1 TICKET is given for every X points
FORSCORE: MAX = X [0=OFF]
Define MAX ticket payout per game when
FORSCORE rewarding is enabled
RESETABLE
COUNTERS
COINS
Total coins
GAMES
Total games
TICKETS GIVEN
Total tickets given
TICKETS WON
Total tickets won