33
lt(string less than)
Operator (comparison); compares expression1 to
expression2 and returns true if expression1 is less than or
equal to expression2; otherwise, returns false. This action
is string specific.
The following examples illustrate true and false results for
the lt operator:
x =”Amy”;
y=”Fred”;
y lt x;
// false
x lt “Jane”;
// true
Fully supported
mbchr()
String function; converts an ASCII code number to a
multibyte character.
Fully supported
mblength()
String function; returns the length of the multibyte
character string.
Fully supported
mbord()
String function; converts the specified character to a
multibyte number.
Fully supported
mbsubstring()
String function; extracts a new multibyte character string
from a multibyte character string.
Fully supported
ne (string not-equal)
Comparison operator; compares two expressions for
inequality and returns true if expression1 is not equal to
expression2; otherwise, returns false. This action is string
specific.
The following examples illustrate true and false results for
the ne operator:
x =”Amy”;
y=”Fred”;
y ne“Amy”;
// true
x ne “Amy”;
// false
Fully supported
nextFrame()
Action; sends the playhead to the next frame and stops it. Fully supported
nextScene()
Action; sends the playhead to frame 1 of the next scene
and stops it.
Fully supported
Number()
Function; converts the argument x to a number and
returns a value as follows:
If x is a number, the return value is x.
If x is a Boolean, the return value is 1 if x is true, 0 if x is
false.
If x is a string, the function attempts to parse x as a
decimal number with an
optional trailing exponent, that is, 1.57505e-3.
If x is undefined, the return value is 0.
Not supported
Action Name
Description
Support
Summary of Contents for FLASH MX 2004 - FLASH LITE AUTHORING GUIDELINES FOR THE I-MODE...
Page 1: ...Flash Lite Authoring Guidelines for the i mode Service by NTT DoCoMo...
Page 4: ...4 Contents...
Page 6: ...6 Chapter 1 Introduction...
Page 24: ...24 Chapter 4 Testing Content...
Page 36: ...36 Appendix A Supported ActionScript...
Page 40: ...40 Appendix B Supported Properties...
Page 48: ...48 Appendix D References...